Game Development Community

Starting out with 1.0

by mb · in Torque Game Engine Advanced · 02/19/2007 (9:05 pm) · 9 replies

Hi all,

Just wondering what everyone else is starting with and if you have any suggestions.

I'm just starting out with TGEA again since 1.0 came out. I downloaded the starter.racing & starter.fps ( starter.racing_tgea_alpha.zip & starter.fps_tgea_alpha.zip ). I was wondering what everyone else was getting started with. Is there any other starter packs that work. I downloaded a couple of other starter.fps's also but they just locked up the game ( starterfpsport1_3_5.zip & starterfpsport1_3.zip).

What is everyone using for altas terrain?

#1
02/20/2007 (9:56 am)
Sorry for the bump, but I just got tgea to compile first try, wow i'm impressed! :D GJ GG
#2
02/21/2007 (6:29 am)
So noone has any suggestions, or programs they have experience using to make atlas terrain or shaders or anything TGEA related they'd like to share?
#3
02/21/2007 (8:22 am)
For shaders, ATI and NVIDIA offer free shader dev environments, which are a good start.

But directy TGE related: Everything that you learn(ed) from TGE most likely (which makes the large part of TGEA learning) + the differences due to shader and ATLAS terrain ...

Atlas Terrain: I use L3DT + the conversion route described in TDN.
#4
02/21/2007 (9:24 am)
We started our game project by working from the "terrain_water_demo" set. We chose it because it represented the "cleanest" set of scripts, so we wouldn't have to worry about functionality hanging around that we didn't need.

For Atlas we're also using L3DT to generate the terrain texture. However, our map wasn't randomly generated, since we're basing our game on a specific region of the world we acquired an actual Satellite topography heightmap. This worked as L3DT allowed us to import a pre-existing heightmap and generate the texture from there.
#5
02/21/2007 (11:15 am)
Thanks for the feedback. Im gonna check out ATI's Render Monkey for shaders. It looks very promising. Anyone know how 3d World Studio compares to Hammer? Is it worth the money? I know pretty much everything about Hammer but complex objects are fairly difficult to create.
#6
02/22/2007 (4:10 am)
Hammer has the pro that it enforces convex objects.
What you create in 3DWS is not said to work in DIF (or not as whole if you add other objects) as DIF has the same geometric restrictions as BSP and thus as Hammer or GTK.
3D World Studio does not enforce sucha restriction, you can put into the map whatever you like even thought it would need to be a static shape DTS in torque.
#7
02/22/2007 (7:57 am)
Can you place objects dts and dif together in 3DWS? If I made a house and made the roof DTS and the rest DIF (so the roof could be more detailed). Can you place the objects in 3DWS and then easily place them into torque? Does 3DWS export DTS? guess I can look that last one up... :)
#8
02/23/2007 (2:09 am)
I don't know if it allows mixing.
Last time I checked it had an additional to pay exporter to torque. But back then I didn't own Torque so didn't check out what it does and now I do not use leadwerks software anymore.
#9
02/27/2007 (9:43 pm)
Thanks marc