Encapsulating controls
by John Doppler Schiff · in Torque Game Engine · 02/19/2007 (6:26 pm) · 0 replies
Hi folks,
My project requires multiple chat windows that can be created on the fly. For simplicity's sake, I'd like to encapsulate the GUI elements -- window, titlebar, MessageVectorCtrl, scrollbar, chat entry, etc -- in a single control, GUIChatWindow.
Can this be done in script, or must it be done in the engine?
My project requires multiple chat windows that can be created on the fly. For simplicity's sake, I'd like to encapsulate the GUI elements -- window, titlebar, MessageVectorCtrl, scrollbar, chat entry, etc -- in a single control, GUIChatWindow.
Can this be done in script, or must it be done in the engine?