Torque Game Builder (TGB) FishDemo Tutorial errors
by Eric Holsinger · in Torque Game Engine · 02/19/2007 (3:55 am) · 4 replies
I was following through the FishDemo Tutorial in the Torque Game Builder (TGB) and found the part about randomizing the Y position of the fish, after hitting the world boundary, doesn't show the code edit necessary to make it work. The snippet is a cut and paste of the snippet before the edit. See FishDemo 6.1
I'm coming to Torque with no familiarity with Torque Engine or Torque Builder. I'm a software engineer, but I don't know anything about Torque Script. So, I may be in the rare position of someone who is willing to suffer through the tutorial and I may find other stuff, which I'll post here, too.
I'm coming to Torque with no familiarity with Torque Engine or Torque Builder. I'm a software engineer, but I don't know anything about Torque Script. So, I may be in the rare position of someone who is willing to suffer through the tutorial and I may find other stuff, which I'll post here, too.
About the author
#2
To be completely accurate, the information is in the next section (section 7) as part of the code change for the next step.
For the target audience (people who want to make game with little programming experience), this kind of documentation error, and lack of quality assurance, could be pretty frustrating.
(Not to mention the weird reload after script change requirement, and not having script editor built in...)
02/20/2007 (3:12 pm)
Thanks, Michael.To be completely accurate, the information is in the next section (section 7) as part of the code change for the next step.
For the target audience (people who want to make game with little programming experience), this kind of documentation error, and lack of quality assurance, could be pretty frustrating.
(Not to mention the weird reload after script change requirement, and not having script editor built in...)
#3
If I click the Edit tab, things pick up but the refresh is still choppy.
If I click the Create tab, it's back to a crawl again.
Is the fish image map bogging down the UI? This seems like the only significant difference between the Fish Demo and the Fish Game, so far.
I have a laptop running Windows XP 2 on a 1.3 G processor with 512M ram. I'm evaluating the TGB 1.1.3 Demo.
02/25/2007 (1:13 pm)
Ok, so now I'm on to the Fish Game demo. After importing all the graphics, background, rocksfar, rocksnear, wave and fish images, the whole UI is bogged down and barely responsive. If I click the Edit tab, things pick up but the refresh is still choppy.
If I click the Create tab, it's back to a crawl again.
Is the fish image map bogging down the UI? This seems like the only significant difference between the Fish Demo and the Fish Game, so far.
I have a laptop running Windows XP 2 on a 1.3 G processor with 512M ram. I'm evaluating the TGB 1.1.3 Demo.
#4
02/25/2007 (4:51 pm)
I have posted this to the TGB public trial/tutorial forum. I wasn't seeing unsubscribed forums before and couldn't find the topic Michael mentioned.
Employee Michael Perry
ZombieShortbus
Good eye, though.