TorqueX roadmap for 3D and TGB
by Matias Kiviniemi · in Torque X 2D · 02/18/2007 (10:27 pm) · 4 replies
Hi,
If I understand the intent correctly, the idea is that TorqueX itself will be free with the intent that you purchase a TGB license to be your scene/particle/object/etc.- editor. But TGB is a 2d editor very much tied to the "TGB way of thinking in" (i.e. build-your-game-in-a-GUI). I have never used TGE, but that kind of "collection-of-GUI-tools" would seem more appropriate for 3D scene editing.
So, when final version TorqueX will come out (any hints? ;), what will be the "editor package"? A new release of TGB with 3D support, a port of TGE or perhaps a totally new product? Kind of what I'm getting at, is that if I buy TGB today (inorder to continue using the TorqueX beta) will I find myself buying something new in three months?
Matias
If I understand the intent correctly, the idea is that TorqueX itself will be free with the intent that you purchase a TGB license to be your scene/particle/object/etc.- editor. But TGB is a 2d editor very much tied to the "TGB way of thinking in" (i.e. build-your-game-in-a-GUI). I have never used TGE, but that kind of "collection-of-GUI-tools" would seem more appropriate for 3D scene editing.
So, when final version TorqueX will come out (any hints? ;), what will be the "editor package"? A new release of TGB with 3D support, a port of TGE or perhaps a totally new product? Kind of what I'm getting at, is that if I buy TGB today (inorder to continue using the TorqueX beta) will I find myself buying something new in three months?
Matias
About the author
#2
02/19/2007 (7:57 am)
TGBX and TorqueX and TGB are separate products.
#3
Thanks for the clarifications, but just to make sure we talk the same language:
- TGB (Torque Game Builder): The existing product that allows creation of 2D games using a GUI editor and TorqueScript
- TorqueX ("Torque XNA engine" or TXE): The framework of coding libraries that adds the Torque components (e.g. 2D scene objects, physics, lights, particles) to XNA. Will be a free download, i.e. you could use it for free if you create the components in XML or in code.
- TorqueX Pro: Source code product of TorqueX, i.e. get sources for the libraries
- TGBX: TorqueX port/version of the TGB editor that is included in the beta. Will eventually be released as a commercial product, but with same license as TGB (i.e. buy one get the other one for free).
- Torque X Open Beta: Package containing beta releases of both TorqueX and TGBX.
Now if I got it right so far, "TorqueX with full 3D support" will be a separate product similar to TGE (let's say TGEX) that will contain the 3D scene framework and the terrain editors and the other 3d toolset. The release of this will probably not happen until much later in 2007.
Matias
02/19/2007 (8:38 am)
Heh, Thanks for the clarifications, but just to make sure we talk the same language:
- TGB (Torque Game Builder): The existing product that allows creation of 2D games using a GUI editor and TorqueScript
- TorqueX ("Torque XNA engine" or TXE): The framework of coding libraries that adds the Torque components (e.g. 2D scene objects, physics, lights, particles) to XNA. Will be a free download, i.e. you could use it for free if you create the components in XML or in code.
- TorqueX Pro: Source code product of TorqueX, i.e. get sources for the libraries
- TGBX: TorqueX port/version of the TGB editor that is included in the beta. Will eventually be released as a commercial product, but with same license as TGB (i.e. buy one get the other one for free).
- Torque X Open Beta: Package containing beta releases of both TorqueX and TGBX.
Now if I got it right so far, "TorqueX with full 3D support" will be a separate product similar to TGE (let's say TGEX) that will contain the 3D scene framework and the terrain editors and the other 3d toolset. The release of this will probably not happen until much later in 2007.
Matias
#4
From what I understand, 3D support wont be a different product. We'll see two total versions of TXE, standard (free) and pro (with source). TXE will eventually include both 2D and 3D support. What might cost more beyond buying TGB (to get TGBX) and TXE Pro (if you are so inclined to get source) would be a 3D terrain editor/world editor/etc package. You don't have to buy anything to use TXE for 3D (or 2D for that matter), it just makes it a whole lot easier.

02/19/2007 (10:15 am)
Quote:Now if I got it right so far, "TorqueX with full 3D support" will be a separate product similar to TGE (let's say TGEX) that will contain the 3D scene framework and the terrain editors and the other 3d toolset. The release of this will probably not happen until much later in 2007.
From what I understand, 3D support wont be a different product. We'll see two total versions of TXE, standard (free) and pro (with source). TXE will eventually include both 2D and 3D support. What might cost more beyond buying TGB (to get TGBX) and TXE Pro (if you are so inclined to get source) would be a 3D terrain editor/world editor/etc package. You don't have to buy anything to use TXE for 3D (or 2D for that matter), it just makes it a whole lot easier.

Torque 3D Owner Jonathon Stevens