Problem with Map2dif
by Gerard Neo · in Torque Game Engine · 06/16/2002 (7:12 pm) · 2 replies
hi,
I've been trying to load objects into torque using map2dif. However, all the solids loaded are black in colour.
I also tried using 3D Studio Max but not too familiar with it. Is there any tutorials where I can get help from to convert objects in 3DS Max to torque using map2dts convertor?
thanx!!!
I've been trying to load objects into torque using map2dif. However, all the solids loaded are black in colour.
I also tried using 3D Studio Max but not too familiar with it. Is there any tutorials where I can get help from to convert objects in 3DS Max to torque using map2dts convertor?
thanx!!!
About the author
#2
A)Cast a shadow on the terrain and
B)Prevent particle systems like rain and snow from being inside
.dts are more for animated objects. . .players/vehicles/weapons/turrets and other general objects
06/17/2002 (10:47 am)
you must be aware that .dif are for interior which means buildings that will:A)Cast a shadow on the terrain and
B)Prevent particle systems like rain and snow from being inside
.dts are more for animated objects. . .players/vehicles/weapons/turrets and other general objects
Torque Owner Desmond Fletcher
fletcher
WRT max2dts exports, read the documentation (from the documentation section):
www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html