Game Development Community

Problem with Map2dif

by Gerard Neo · in Torque Game Engine · 06/16/2002 (7:12 pm) · 2 replies

hi,
I've been trying to load objects into torque using map2dif. However, all the solids loaded are black in colour.
I also tried using 3D Studio Max but not too familiar with it. Is there any tutorials where I can get help from to convert objects in 3DS Max to torque using map2dts convertor?

thanx!!!

#1
06/17/2002 (10:15 am)
WRT to the map2dif interiors, sounds like you need to do a scene relight (ALT-L) after adding them to the world.

WRT max2dts exports, read the documentation (from the documentation section):
www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html
#2
06/17/2002 (10:47 am)
you must be aware that .dif are for interior which means buildings that will:
A)Cast a shadow on the terrain and
B)Prevent particle systems like rain and snow from being inside
.dts are more for animated objects. . .players/vehicles/weapons/turrets and other general objects