Game Development Community

Tge crash during load

by Mike Rowley · in Torque Game Engine · 02/18/2007 (10:48 am) · 5 replies

I made a world on my pc and am converting it to mac. (I've done 3 already and they all work)
This one requires no code changes, so it should have been simple.
What I do is to make the world on my pc and zip it up when done. I put it online, and download it to my mac. I then move the exe and dll files to the trash. I copy the torque.exe and dll files in the example folder to my new game folder, then test. It's worked for the previous 3, but this time, torque crashes while loading objects.
The console log is here
This works perfectly on my pc. Why would it crash on my mac?

Edit to fix url

#1
02/20/2007 (3:31 pm)
You should delete all the DSOs before you move the files to the Mac. I have had trouble in the past with PC compiled DSOs crashing the Mac. Try that and see if that cures your crashing problem.
#2
02/21/2007 (12:02 pm)
Well, I tried it, but it didn't work eather. I'm going to delete the dll files again and give it another try.
Thanks for your reply tho. :-)

Edit, this may help a little more. It's the crash log from mac.

www.3dcentral.net/downloads/torque/error.rtf
#3
02/21/2007 (3:01 pm)
The only other thing I can suggest is to delete the DSOs and the Mission lighting files and try it. I had some troubles with mission lighting crashing the mac as well. We eventually solved the problem by not caching the ml files because we had to do so much relighting anyway.
#4
04/11/2007 (2:26 pm)
It's crashing in the jpeg library. That's a little odd, unless you've got some kind of memory klobbering error that's affecting it, or a bad jpeg file.
#5
04/11/2007 (2:28 pm)
I don't know. Deleting the dso and ml files solved it tho.