Seeking advice on 'Procedural Synthesys' topic
by Berserk · in General Discussion · 02/18/2007 (9:56 am) · 8 replies
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#2
www.texturingandmodeling.com/
Some articles here and other places got me going enough to create the water normalmaps used in TGEA (And by the bastards that have been using it on their TGE water shaders, not that I'm bitter *sniff*).
02/19/2007 (12:44 pm)
Texturing and Modeling : A procedural approach is pretty much the first book you should look at regarding this. It's algorithm heavy, but that's what procedural anything is by definition.www.texturingandmodeling.com/
Some articles here and other places got me going enough to create the water normalmaps used in TGEA (And by the bastards that have been using it on their TGE water shaders, not that I'm bitter *sniff*).
#3
02/26/2007 (7:03 pm)
You can also look up stuff on dungeon generators, bmp to map utilities, etc.
#4
05/03/2007 (8:37 am)
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#5
Heavy on procedural generation of textures, and generally anything it makes can be tiled.
A good app to look at to at least find things to google.
05/03/2007 (9:20 am)
Www.texturemaker.comHeavy on procedural generation of textures, and generally anything it makes can be tiled.
A good app to look at to at least find things to google.
#6
05/03/2007 (3:00 pm)
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#7
No server found at that address.
Edit: needs to not have the www .. just puredata.info
05/04/2007 (9:36 am)
@BerserkNo server found at that address.
Edit: needs to not have the www .. just puredata.info
#8
05/04/2007 (11:01 am)
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Associate David Montgomery-Blake
David MontgomeryBlake
Good luck. It's pretty cool stuff.