Game Development Community

Seeking advice on 'Procedural Synthesys' topic

by Berserk · in General Discussion · 02/18/2007 (9:56 am) · 8 replies

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#1
02/18/2007 (3:22 pm)
Most of the whitepapers that you find on procedural content generation are extremely math-heavy and algorithm-centric (and necessarily so). .KKreiger is a pretty cool shooter based on procedural content.

Good luck. It's pretty cool stuff.
#2
02/19/2007 (12:44 pm)
Texturing and Modeling : A procedural approach is pretty much the first book you should look at regarding this. It's algorithm heavy, but that's what procedural anything is by definition.

www.texturingandmodeling.com/

Some articles here and other places got me going enough to create the water normalmaps used in TGEA (And by the bastards that have been using it on their TGE water shaders, not that I'm bitter *sniff*).
#3
02/26/2007 (7:03 pm)
You can also look up stuff on dungeon generators, bmp to map utilities, etc.
#4
05/03/2007 (8:37 am)
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#5
05/03/2007 (9:20 am)
Www.texturemaker.com

Heavy on procedural generation of textures, and generally anything it makes can be tiled.

A good app to look at to at least find things to google.
#6
05/03/2007 (3:00 pm)
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#7
05/04/2007 (9:36 am)
@Berserk

No server found at that address.

Edit: needs to not have the www .. just puredata.info
#8
05/04/2007 (11:01 am)
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