Game Development Community

Tgea 360?

by Lanny · in Torque Game Engine Advanced · 02/18/2007 (4:34 am) · 3 replies

Hello,

Porting to 360??? how am i able to do this? is it possible to program with c# and will it run with the xna frame work? also is this the "3d" upgrade to torquex or is there gonna ge a different vesrion of torquex that uses TGEA? sorry i am a bit confused and obviusloy haven't followed this along as most of you.


thank you

#1
02/18/2007 (5:31 am)
Tgea 360 is for making commercial programs for the 360. You will need a microsoft 360 developers kit. If I recall its $10k+ for the kit alone.

So you better be serious about it before going down that road :-)
#2
02/18/2007 (8:25 am)
TorqueX and TGEA 360 are two completely separate product lines. TorqueX utilizes the XNA framework and C# and is bound to the conventions and licensing agreements for XNA.

TGEA, as Thomas noted, is for licensed 360 developers who have already obtained a devkit from Microsoft and jumped through those licensing hoops.
#3
02/18/2007 (3:21 pm)
Thank you David!