AI Character
by Taylor Wiebe · in Torque Game Engine · 02/17/2007 (12:12 pm) · 4 replies
Hello, I am curios for an AI Character what file would I save it as? (ex: DTS)
About the author
#2
02/18/2007 (8:19 am)
Thanks for your help, I modeled him in blender, so would I need to have a collision mesh around him still?
#3
02/18/2007 (3:11 pm)
I think there's a way to set up a collision mesh by script. But if you know how to do it in blender then I'd suggest doing it in there.
#4
02/18/2007 (3:32 pm)
You don't need collision meshes for players, the engine automatically creates them.
Torque Owner Sam M