Game Development Community

AI Character

by Taylor Wiebe · in Torque Game Engine · 02/17/2007 (12:12 pm) · 4 replies

Hello, I am curios for an AI Character what file would I save it as? (ex: DTS)

#1
02/17/2007 (12:21 pm)
You would save the character's model and animation as a .dts 3d model. Any code controlling the character would have to either be done in TorqueScript (saved as .cs) or in the engine's source code (C++).
#2
02/18/2007 (8:19 am)
Thanks for your help, I modeled him in blender, so would I need to have a collision mesh around him still?
#3
02/18/2007 (3:11 pm)
I think there's a way to set up a collision mesh by script. But if you know how to do it in blender then I'd suggest doing it in there.
#4
02/18/2007 (3:32 pm)
You don't need collision meshes for players, the engine automatically creates them.