Time saving macro request
by Peter Simard · in Torque Game Engine · 02/16/2007 (11:08 pm) · 0 replies
Here is a project that I think would benefit a lot of torque developers:
A macro system in VC++ that allows you to add a variable to a class through a GUI. Options are:
Variable Name/Type
Initial value to be set in the constructor
Automaticly add to initPersistFields (with optional script name)
Automaticly add to packData/unpackData
This would make the tedious job of adding networked and script aware variables a trivial task. I would create this myself but unfortunatly I have no experience working with macros. Anyone want to take a stab at it?
A macro system in VC++ that allows you to add a variable to a class through a GUI. Options are:
Variable Name/Type
Initial value to be set in the constructor
Automaticly add to initPersistFields (with optional script name)
Automaticly add to packData/unpackData
This would make the tedious job of adding networked and script aware variables a trivial task. I would create this myself but unfortunatly I have no experience working with macros. Anyone want to take a stab at it?