Minor Water/Mission Editor Bug
by Mark Dynna · in Torque Game Engine Advanced · 02/16/2007 (9:01 pm) · 9 replies
Discovered by accident that if you try adding a Water block through the Mission editor and call it "Water" the engine crashes. Not a big deal (easy work around) but it's probably something that should be caught at the UI level.
#2
02/22/2007 (1:42 am)
I have the same problem, can you still add one in by inputting it manually in the .mis code? i haven't tried it yet
#3
02/22/2007 (5:43 am)
Just to confirm, I tried adding a water block in the DEMO (not terrain_water_demo) and yes, it crashes.
#4
Also, explosions cause a crash. Can anyone confirm that their projectiles, when explosion happens, the engine crashes? (I hear the explosion sound, see nothing, and then encounter a problem and need to close)
02/22/2007 (9:36 am)
Thank you, finally, someone who shares my problem. :)Also, explosions cause a crash. Can anyone confirm that their projectiles, when explosion happens, the engine crashes? (I hear the explosion sound, see nothing, and then encounter a problem and need to close)
#5
02/22/2007 (11:06 am)
Chris are you using the "Demo" game for testing or did you base your scripts on "terrain_water_demo." Its my understanding that the scripts shown in "terrain_water_demo" represent a more "normal" situation as far as structuring a "game" folder goes.
#6
02/22/2007 (11:12 am)
Demo, which is basically what I based my TGEA project off of long ago (TSE starter port). What I don't know is what changed script side to make/eliminate these problems.
#7
02/22/2007 (11:34 am)
Maybe you should try running "terrain_water_demo" and see if your tests function better there.
#8
02/22/2007 (6:35 pm)
Someone should tell us what script files changed from MS4 -> 1.0, make things a little easier.
#9
02/22/2007 (7:16 pm)
Yeah, there should be a changelog... but there isn't right now.
Torque Owner Chris Byars
Ion Productions