Td2textobject and graphics problem
by Martin Andresen · in Torque Game Builder · 02/16/2007 (12:49 am) · 2 replies
Hi,
Yet another question. :)
For our game we are having some problems with the td2textobject. First we weren't getting it to work at all until we tried putting the objects on a higher layer after which everything seemed to work fine. However, when running the game on my laptop, which is an older (=slow) machine running XP, most of the td2textobjects and graphics doesn't display - that is they ARE displayed but as miniature icons concentrated around the top left corner. The objects are still triggered by onMouseUp etc. at the position they were supposed to be and not where they are drawn.
Have anyone experienced the same and figured out why it's doing this and how to fix it?
Kind regards,
Martin
Yet another question. :)
For our game we are having some problems with the td2textobject. First we weren't getting it to work at all until we tried putting the objects on a higher layer after which everything seemed to work fine. However, when running the game on my laptop, which is an older (=slow) machine running XP, most of the td2textobjects and graphics doesn't display - that is they ARE displayed but as miniature icons concentrated around the top left corner. The objects are still triggered by onMouseUp etc. at the position they were supposed to be and not where they are drawn.
Have anyone experienced the same and figured out why it's doing this and how to fix it?
Kind regards,
Martin
#2
02/19/2007 (1:15 am)
Thanks, it WAS a driver problem. Updating it fixed it. But kinda weird since everything worked until we put in those t2dtextobjects.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Try different driver versions or Direct3D, intel drivers of cards pre Extreme 2 are known to have seriously bad transformation matrix errors with OpenGL.
(that cards are no 3D cards and do not meet the min requirements for TGB. Dell and some other sold that chips until 2 years ago, especially in the low price and (ultra)mobile pro class notebooks)
Triggering works because that is math and not graphics based.