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FPS starter kit crashes

by Dianna Xu · in Torque Game Engine · 02/15/2007 (11:03 am) · 4 replies

For some reason, the FPS starter kit crashes on load (right after it finishes lighting the mission) and windows report ntdll.dll error.

This is after a fresh reboot and reinstallation of TGE.

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  • #1
    02/15/2007 (11:27 am)
    Any errors in the console? What's your rig? Video Card? Updated drivers? What's the last thing printed in the console log?
    #2
    02/15/2007 (11:39 am)
    I do not get a chance to bring up the console. I can keep the console open through most of the loading (this is A Stronghold mission), the console reports a bunch of texture not found errors, but continues. Right after lighting the mission it closes the console and loads the game (I can just see the crossbow) and this is where the windows dialog box comes up (torquedemo.exe encountered a problem and must close etc).

    It's a Dell Precision 670 with duo Xeon 3.2Ghz.
    1.5 gig ram
    Video card is Nvidia Quadro FX 3400 256MB
    #3
    02/15/2007 (11:48 am)
    You can still read the console, which is saved out to console.log in your example directory. Copy the last few lines into your next post.

    Is this TGE 1.5? How about your video drivers? Up to date?
    #4
    02/15/2007 (2:26 pm)
    Okay, this is the last few lines from console.log:
    *** Phase 3: Mission Lighting
    Successfully loaded mission lighting file: 'starter.fps/data/missions/stronghold_9b3d85be.ml'
    Mission lighting done
    Mapping string: MissionStartPhase3Ack to index: 2
    Mapping string: MissionStart to index: 11
    Mapping string: SyncClock to index: 12
    Could not locate texture: starter.fps/data/shapes/player/crossbow
    Could not locate texture: starter.fps/data/shapes/player/clip
    Could not locate texture: starter.fps/data/shapes/player/crossbow
    Could not locate texture: starter.fps/data/shapes/player/clip
    *** Initial Control Object
    Activating DirectInput...
    keyboard0 input device acquired.

    This is TGE 1.5.

    Video driver has the current version from Nvidia, but there are more recent 3rd-party versions that I can try