Game Development Community

Trymedia packaging

by Martin Andresen · in Torque Game Builder · 02/15/2007 (3:38 am) · 3 replies

Has anybody else used Trymedia's ActiveMARK for packaging?

When doing this our game has small breaks every two seconds or so. I tried packaging the FishDemo and the result was the same, so it seems to be a general TGB issue. Any ideas on how to fix this - either in TGB code or with the Trymedia tools?

Kind regards,
Martin Andresen

#1
02/15/2007 (4:02 am)
A little update on this. I found out that this doesn't occur on trial versions using a timelimited use - 60 minutes for instance, instead of setting a trial end date as I had done.

Edit: Did some further tests, and the 60 minute limit also has the same problems, although much less noticeable. So if anyone still has any ideas for this, please let me know.

- Martin
#2
02/16/2007 (9:16 pm)
The security settings make the biggest impact on your performance. The higher your security settings, the worse your performance is going to be. Try playing with the different levels to find a best fit for you. You also may get better performance by hooking all the dlls (opengl2d3d.dll, etc), however you may hit compatibility problems with Win 9X doing this if you care. Also, if you're using "setModPaths(getModPaths())" to refresh the resource manager, your game will come to a complete stop for several seconds each time when it's wrapped with ActiveMark, so you'll want to avoid doing that.
#3
02/19/2007 (1:13 am)
Thanks, modified the security settings and that did the trick!

- Martin