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Noob from the ground up

by Chris Wall · in General Discussion · 02/14/2007 (1:25 pm) · 15 replies

Hey im a complete noob with experience in c c++ and vb where should i start in creating my first game? could i buy the indie tgb and do it or do i need like that plus a million expanisons like the tge the shader physics program and torque script also is there other topics i should be aware of besides c++ like opengl directx quark or something im not sure what i need to start out theres alot of info out there not sure what should be left to the big boys and what is for humble old me. ty for any help.

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#1
02/14/2007 (1:30 pm)
First, collect your thoughts.

Second, start small. TGB is a good place for that.

Third, answer what type of games you want to make in the long-view?
#2
02/14/2007 (1:34 pm)
4th, find your strengths and capitalize on them by finding others who match your weaknesses. Put together a strong team.

5th, be willing to take brutal criticism at face value.
#3
02/14/2007 (1:52 pm)
Buy TGEA today... b4 the EA discount expires.
#4
02/14/2007 (1:59 pm)
TGEA is not for beginners.

Start with Torque Game Builder (TGB). As a programmer, you'll be able to get a lot done with it. Don't go building a team until you can actually do something. You should be able to create an entire (albeit ugly) game as a programmer.

Once you are comfortable making and manipulating things in TGB, consider *joining* a team as well as building a team.

Or, then consider moving into the 3D world with TGE. Beware that this considerably more difficult than TGB. You could start with this if you're only interested in 3D, just as we did before TGB was around. My advice is that TGB will teach you Torque and game programming a lot faster though.
#5
02/15/2007 (8:29 am)
I'd get the demos and play around with them before purchasing. You can make a game or mod with the demos for free, then if you like it buy it, and the book 'the game programmers guide to torque' . Or if your like me and wanna just jump in head first buy the book and TGE 1.4 or 1.5! But you'll definatly want to buy a book because just going by the docs and tutorials is fairly difficult to newcomers (but that was just my experience, and there are some good starter tutorials). thats my three cents.
#6
02/15/2007 (4:38 pm)
Quote:Hey im a complete noob with experience in c c++ and vb where should i start in creating my first game? could i buy the indie tgb and do it or do i need like that plus a million expanisons like the tge the shader physics program and torque script also is there other topics i should be aware of besides c++ like opengl directx quark or something im not sure what i need to start out theres alot of info out there not sure what should be left to the big boys and what is for humble old me. ty for any help

If you buy the indie TGB (as in Torque Game Builder, not Torque Game Engine{TGE} ), then all you will need it is 2D graphics editor(Photoshop is the industry standard, Paintshop Pro is a cheaper but still effective alternative. GIMP is a really good free one, another good free one is Project Dogwaffle. You could always use good ol' MSPaint too...), some sort of music program(I'm not really sure about this, but my friend uses Acid Pro and Fruity Loops Studio Edition). But you only need those two if you plan on making custom content, if you are just using other people's then all you really need is TGB.

Some other tools that may help with TGB dev are Torsion(an IDE, similar to Visual Studio, for making TorqueScript. Though this isn't required - you can always use Notepad or Wordpad(or whatever your OS' alternative is if you don't have Windows). Another is the TGB Adventure Kit, if you plan on making that style of game. Also you could try any of the Torque books - though I am not sure how much these really pertain to TGB, as I don't own it(I have fiddled with the demo alot though).

Also, if you are wanting to edit the source code of TGB(the source code is C++, but on TGB you should only need to use the scripting language, TorqueScript in most cases.), you will need to get the Pro version(not to be confused with the Commericial version!). Though if you are not sure if you will need the source, you can just get the regular version of TGB, and upgrade if you need the source later at a discounted price.

And if you are using TGB(not TGE), you will NOT need Quark. Infact you won't even be able to use Quark, since it is 3D and TGB is 2D.

Definitely refer to the TGB product page - www.garagegames.com/products/torque/tgb/. I will say that of all the product pages on the GarageGames sight, it is the most detailed. Make sure you read EVERYTHING, and most importantly, DOWNLOAD THE DEMO! You get a 30-day trial of pretty much full functionality(no C++ if you are interested in the Pro version though).

Oh, and I really hope you mean TGB(Torque Game Builder) like you said, and not TGE(Torque Game Engine), I am really starting to doubt myself looking at everyone else's responses talking about TGE. :)

Hope this helps,
Okashira
#7
02/15/2007 (5:09 pm)
For the 2D graphics editor, you can get buy Pixel image editor right here. It only $38 right now, and it is a great and cheap alternative, and is pretty good Photoshop clone. I have been using it in the meantime until I can scrape up enough money to get Photoshop.
#8
02/15/2007 (9:40 pm)
Ty for all the advice i was looking into a 3d game though so i guess the tge1.4 is for me being cheeper ill definetly play with the demos and get the book ty for all ur help u guys are quick &=)--|--<
#9
02/15/2007 (10:32 pm)
I'd recommend 1.5 over 1.4 simply for the integrated lighting.
#10
02/23/2007 (11:10 pm)
Hey i just got everything i needed for the demo to work but when i open it it just shows me some videos of what it can do and some text about features does the demo actually lets u mess around with the tge? and make some simple stuff? if so im not seeing it do i access its program some other way than the short cut?
#11
02/23/2007 (11:22 pm)
Hey i just got everything i needed for the demo to work but when i open it it just shows me some videos of what it can do and some text about features does the demo actually lets u mess around with the tge? and make some simple stuff? if so im not seeing it do i access its program some other way than the short cut?
#12
02/24/2007 (3:27 am)
You can't make content like models and buildings - you'll need external editors for that. But if you hit F11 you have access to the world editor, and F10 gives you the GUI editor. Just have a mess around and see what sort of stuff you can do.
#13
02/24/2007 (8:22 am)
So u need modeling software like milkshake? what do u recomend and ty i will play with the editors.
#14
02/25/2007 (6:21 am)
:D. Milkshape is the usual term. Personally, I use Blender because it's free and powerful. Some people complain about the interface, but I reckon it rules.

For interiors (buildings), you need a BSP/.map editor like QuArK (which is also free). There are lots of resources out there to help you get it set up.
#15
02/25/2007 (6:59 am)
Milkshape is way to restrictive for me, I prefer Blender also. But if you have enough money for some other more pro tools then take the demos for a spin and see if they're worth it.