Master server using Torque Networking?
by Weston Elliott · in Torque Game Engine · 02/14/2007 (10:34 am) · 8 replies
I know this is my third thread on master servers, but I am still having a very hard time with the networking (sorry)...
What I am wanting to do is make a master server using the stock Torque networking. Is this possible? I cant find anything anywhere about making a master server using the stock Torque networking. I have looked and looked for the past week, but I am unable to find any information on it. There is a lot of information on the TNL, but I heard that the networking that the TGE 1.5 comes with is good enough to make decent games with too. So now I am interested in using the stock Torque networking.
How do I make a master server using the stock Torque networking?
What I am wanting to do is make a master server using the stock Torque networking. Is this possible? I cant find anything anywhere about making a master server using the stock Torque networking. I have looked and looked for the past week, but I am unable to find any information on it. There is a lot of information on the TNL, but I heard that the networking that the TGE 1.5 comes with is good enough to make decent games with too. So now I am interested in using the stock Torque networking.
How do I make a master server using the stock Torque networking?
#2
I am just having a lot of problems trying to compile TNL for Windows with Microsoft Visual C++ Express Edition 2005.
02/14/2007 (11:20 am)
Okay.I am just having a lot of problems trying to compile TNL for Windows with Microsoft Visual C++ Express Edition 2005.
#3
02/14/2007 (11:51 am)
Again and again, why would this not be possible, given that you have the source? It is really just a matter of creating a new connection type (begin with GameConnection and work from there).
#4
02/25/2007 (9:00 am)
Where can I download screen?
#5
02/25/2007 (11:24 am)
I have no idea what you are asking whatsoever.
#6
02/25/2007 (11:42 am)
I need to download Screen for my linux box so I can run my master server.
#7
02/25/2007 (11:48 am)
Why would you need screen? Why not just start the server process and test it?
#8
Have a look at this ressource :
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6520
It's not a masterserver but it give you basic connectivity in torque script so you can easily transform it to create a master server. I use this technique for automatic files updates, masterserver and slave server connectivity for a mmo. Work nicely. And it's simpler for you to code in script than messing with network class in C++.
The ressource here can in no doubt be also helpfull :
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10461
Hope that help.
02/25/2007 (12:30 pm)
@ElliotHave a look at this ressource :
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6520
It's not a masterserver but it give you basic connectivity in torque script so you can easily transform it to create a master server. I use this technique for automatic files updates, masterserver and slave server connectivity for a mmo. Work nicely. And it's simpler for you to code in script than messing with network class in C++.
The ressource here can in no doubt be also helpfull :
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10461
Hope that help.
Associate David Montgomery-Blake
David MontgomeryBlake