Request: Script Change Log
by Chris Byars · in Torque Game Engine Advanced · 02/14/2007 (7:12 am) · 3 replies
It would be really nice on releases of TGEA to include a list of files that have been modified script side, not even what changed, just a list so developers would have a clue to know where to look if they don't use/trust a merging tool and want to make the changes to their project more easily on their own.
Just a suggestion.
Anyone co-sign?
Just a suggestion.
Anyone co-sign?
#2
Having said all of that, I still agree that it would be nice if there was a list of all the important script changes. Last update I spent awhile trying to figure why my terrain wasn't lit until I realized that (game)/data/terrains/materials.cs had changed.
02/14/2007 (9:56 am)
Looks like a good tool; a lot like Araxis Merge, which is what I use. I've tried the "one screen" merge tools (like WinDiff) and never good get my brain wrapped around which change was in which file (yellow or red?). So I much prefer the side-by-side merge tools.Having said all of that, I still agree that it would be nice if there was a list of all the important script changes. Last update I spent awhile trying to figure why my terrain wasn't lit until I realized that (game)/data/terrains/materials.cs had changed.
#3
02/14/2007 (10:05 am)
I'm a Beyond Compare man myself... can't recommend it enough.
Torque 3D Owner Mary Westmacott
I love the rules-based comparison feature.
When you ask it to compare files by Date modified and it allows for differences in time by timezones, you start to understand the power of this little tool. Plug-ins for comparing binary, MP3, etc. Script processor.
And yeah, it will generate custom reports listing all files that have changed between two directory trees using your file filters and comparison rules.