Ideal" polycount
by Dan Keller · in Torque Game Engine · 02/13/2007 (12:21 pm) · 1 replies
What is the recommended polycount for different elements of the game? (ie weapon, characters, static shapes, interiors etc.) Also, what's the recommended total polycount/"brushcount"? This would be on a computer with average graphics capabilities (1-2GHZ, ~256MB RAM, cheap graphics card).
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Torque Owner Lee Latham
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FYI, I'm pushing multiple 10k+ polycount models in my level and Torque is handling it just fine on my "medium" box. I don't have one like you describe though.
Again, depending on what exactly you are doing, I don't even know how reasonable your specs are. Hope this doesn't sound like an asinine response--but I think you should just try some stuff out and check the FPS.
If I'm wrong...I'd like to know!