Game Development Community

Ideal" polycount

by Dan Keller · in Torque Game Engine · 02/13/2007 (12:21 pm) · 1 replies

What is the recommended polycount for different elements of the game? (ie weapon, characters, static shapes, interiors etc.) Also, what's the recommended total polycount/"brushcount"? This would be on a computer with average graphics capabilities (1-2GHZ, ~256MB RAM, cheap graphics card).

#1
02/14/2007 (12:04 am)
I suspect strongly this depends on a gillion factors, not least of which is the nature of your game. If you only have one player model, I imagine it can be pretty high poly. Run it and see if it works.

FYI, I'm pushing multiple 10k+ polycount models in my level and Torque is handling it just fine on my "medium" box. I don't have one like you describe though.

Again, depending on what exactly you are doing, I don't even know how reasonable your specs are. Hope this doesn't sound like an asinine response--but I think you should just try some stuff out and check the FPS.

If I'm wrong...I'd like to know!