Moving Maps???
by Michael Hense · in Torque Game Engine · 06/15/2002 (6:02 am) · 2 replies
Again... please bear with me... before Torque, I always made my models, interiors, skies, from .x or 3DS meshes.
I've never used a BSP generated scene from a .map before in a 3D project.
So, with this established, I may be allowed to ask a really dumb question or two... right... :)
(1) Can you have a moving map in a world along with terrain and other objects? I ask this because my first foray into the world of WorldCraft resulted in a lil box (room) which looked like it could be used as a moving object in a scene. In short, can a world contain moving maps?
(2) Do I totally misunderstand the concepts, and should I go back to Level Editing 101 class?
Thanks
--Mike
I've never used a BSP generated scene from a .map before in a 3D project.
So, with this established, I may be allowed to ask a really dumb question or two... right... :)
(1) Can you have a moving map in a world along with terrain and other objects? I ask this because my first foray into the world of WorldCraft resulted in a lil box (room) which looked like it could be used as a moving object in a scene. In short, can a world contain moving maps?
(2) Do I totally misunderstand the concepts, and should I go back to Level Editing 101 class?
Thanks
--Mike
Torque Owner Badguy
Moving "maps" or "Interiors" ;as we like to call them,
are Not supported by the engine.
I've taken the liberty of getting to know this portion a bit and Ive submitted a very simplified example of
this object.
found here: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2619
like I said tho, simple. read : Incomplete.
im far to busy still to do anymore for longer yet..
I was hoping someone would fix it.
err this is gonna require some c++ :)