Delete the xxxx.ml files
by Fred Kask · in Torque Game Engine · 02/10/2007 (6:03 am) · 2 replies
FI have a problem and since I use a MAC computer I am asking help in this forum. From pass history, I know the MAC will get the blame. Any way, this is what is happening.
When I use my characters and the starter.pfs terrain, I have no problems.
When I use my characters and any other terrain, that I have designed, the game becomes unstable at various points in the code and bombs out.
Using the characters that came with TGE, there is no problem with the same code and new terrain.
I have found that deleting the xxx.ml files in the mission directory, so far with my characters and new terrain, the program is NEVER unstable and runs OK. Of course it is a pain to always delete the .ml files.
Does anyone know what is happening.
Thank you for any help in this matter.
.
When I use my characters and the starter.pfs terrain, I have no problems.
When I use my characters and any other terrain, that I have designed, the game becomes unstable at various points in the code and bombs out.
Using the characters that came with TGE, there is no problem with the same code and new terrain.
I have found that deleting the xxx.ml files in the mission directory, so far with my characters and new terrain, the program is NEVER unstable and runs OK. Of course it is a pain to always delete the .ml files.
Does anyone know what is happening.
Thank you for any help in this matter.
.
About the author
#2
There are no engine code changes
Most of the time the mission relights
few - usually the first time after bomb I sometime lose the terrain painted terrain (white colored terrain)- not always or most of the time
It is unstabe with my characters and a new terrain designed by myself (new mission).
once I detele the .ml files - it is stable EVERY time so far - this is everytime I start
sometimes if will not crash if the .ml files is not deleted but if is then always stable
I can get a large number of .ml files in the mission directory
I work with many mods at this point in time. - maybe 20 or so
Since I am working with many different mods - Torque does not always crash in the same place
most of the time after the mission loads and with some mission actively.
The actively is different for each mod
like following path, shooting, etc
02/11/2007 (8:08 am)
I am using an ibook OSX3.9 and TGE 1.42There are no engine code changes
Most of the time the mission relights
few - usually the first time after bomb I sometime lose the terrain painted terrain (white colored terrain)- not always or most of the time
It is unstabe with my characters and a new terrain designed by myself (new mission).
once I detele the .ml files - it is stable EVERY time so far - this is everytime I start
sometimes if will not crash if the .ml files is not deleted but if is then always stable
I can get a large number of .ml files in the mission directory
I work with many mods at this point in time. - maybe 20 or so
Since I am working with many different mods - Torque does not always crash in the same place
most of the time after the mission loads and with some mission actively.
The actively is different for each mod
like following path, shooting, etc
Torque Owner John Kabus (BobTheCBuilder)
What TGE version are you using?
Does this happen in a clean TGE (ie: your assets but no code changes)?
What type of Mac are you using PPC or Intel?
When you change the mission does Torque relight the next time the mission is loaded?
If the mission hasn't changed and you don't delete the ml file does it still become unstable (ie: does it only happen after changing the mission)?
Does Torque always crash in the same place - if so where in the code?