Game Development Community

Why my objects deletes?

by Daniel Williams · in Torque Game Engine · 02/09/2007 (3:55 pm) · 5 replies

I made a big forest of the world editor. After taking a break and came back to it, it's delete! I always save the mission. But the objects kept being delete somehow.

Anybody know the problem?

#1
02/09/2007 (6:37 pm)
In what way are they deleted? Just from the 3D 'world'? Are they listed in the World Editor Inspector under the mission simgroup?
#2
02/09/2007 (8:37 pm)
Yea. It's really in the world, but I can't find them. They somewhere went somewhere else.
#3
02/10/2007 (3:18 am)
Click on one, from the World Editor Inspector mission simgroup, enter camera mode, and press the "Z" key to move the camera to the location of the object.
I suspect there is a chance they have fallen under the terrain. If that is the case, once you select the object, take note of its position, select any other object then back to the first one, to see if the position is changed. If they are falling, you could edit the mission file itself, and place a higher number in the "Z" part of its position, so if the position is at -112.59 -240.41 38.061 right now, give it a "40" in the last section of numbers.
#4
02/10/2007 (7:28 am)
Ok. I went to "camera to selection" and I found them.

What about "lock selection"? I've tried that on one tree. I open the mission again and it stayed there.

So locking the objects work?
#5
02/10/2007 (10:59 am)
I think the important thing here is to solve the problem as WHY they are moving after you place them. A static DTS should not move at all.