Game Development Community

Collaboration Questions

by Ryan Elgram · in Torque Game Engine · 02/09/2007 (12:56 pm) · 2 replies

I am really excited about making some games with Torque. One question that came to mind was collaboration between many people with respect to game design. Say I had 10 people all wanting to make areas in a game ( mmo, fps, rts, whatever ). As I understand it, the mission files need to be located on the Server and Client. If these worker bees are making changes to their local copy, obviously they will need to upload to the server and the other people will need to download it. If the server copy is the one being modified, somehow the mission file will need to be given to the clients.

Does anyone have any insight into how to allow the server to either a) automatically force download the new mission files to the clients when the 'worker' saves his/her copy or b) have the server somewhat 'send' the mission to the client as needed.

I am imagining having two players in a bare area and both being able to modify it on the fly with the other person seeing the changes as they happen.

Thoughts?

#1
02/09/2007 (2:39 pm)
Normally on a local server you would use version control software such as Visual SourceSafe. This allows only one person at a time to edit the file and keeps a history of saved changes including the authors name.
#2
02/09/2007 (4:39 pm)
I am thinking more for online and on-the-fly mission editing. Could be something really nice for development to allow users to edit missions and have that push to all connected clients ...