Amount of polygons in TSE
by KLEBER SEIXAS · in General Discussion · 02/08/2007 (11:37 am) · 4 replies
Somebody could say which is the amount of polygons that TSE supports in personages, itens, interiors?
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#2
02/08/2007 (12:24 pm)
Can't speak about interiors, since I haven't used much of them with TSE, but for characters, you should try to keep things below 18K triangles for the highest LODs for 5-6 simultaneous characters. Also using LODs is a must for achieving good performance.
#3
02/08/2007 (2:02 pm)
Ok, thanks. any other data on polygons of interiors still well are come ^^
#4
02/08/2007 (6:23 pm)
TSE could render a billion interior polygons in a single frame - on any shader enabled video card even ;)
Torque 3D Owner Pat Wilson