Game Development Community

Amount of polygons in TSE

by KLEBER SEIXAS · in General Discussion · 02/08/2007 (11:37 am) · 4 replies

Somebody could say which is the amount of polygons that TSE supports in personages, itens, interiors?

#1
02/08/2007 (12:13 pm)
Polycount is no longer a very valuable metric as far as scene performance. The amount of polygons that are supported will vary depending on the number of lights in the scene, and the complexity of the shaders on those polygons.
#2
02/08/2007 (12:24 pm)
Can't speak about interiors, since I haven't used much of them with TSE, but for characters, you should try to keep things below 18K triangles for the highest LODs for 5-6 simultaneous characters. Also using LODs is a must for achieving good performance.
#3
02/08/2007 (2:02 pm)
Ok, thanks. any other data on polygons of interiors still well are come ^^
#4
02/08/2007 (6:23 pm)
TSE could render a billion interior polygons in a single frame - on any shader enabled video card even ;)