Interior detail maps / vector lighting
by Tim Heldna · in Torque Game Engine · 02/07/2007 (4:19 pm) · 5 replies
Hi,
Does anyone know why interior detail mapping does not work with vector lighting enabled?
Does anyone know why interior detail mapping does not work with vector lighting enabled?
About the author
#2
Detail maps do not appear on interiors with the above setting enabled.
I was wondering whether this was done by design or is it a bug / something that's been overlooked.
Vertex lighting improves the quality of lighting on my interiors quite substantially however I would like to keep detail maps as well.
02/07/2007 (8:45 pm)
No, I mean this setting:$pref::Interior::VertexLighting
Detail maps do not appear on interiors with the above setting enabled.
I was wondering whether this was done by design or is it a bug / something that's been overlooked.
Vertex lighting improves the quality of lighting on my interiors quite substantially however I would like to keep detail maps as well.
#3
02/07/2007 (11:05 pm)
If you want to use vertex lighting, you will not be able to use detail maps. Vertex lighting was only designed to be used on low-end machines, and is actually less precise than the standard lighting, so support for detail maps using vertex lighting doesn't exist.
#4
Though I must say that vertex lighting looks far better on my test machines (not low end PC's) than standard lighting.
Vertex lighting actually shades the interiors resulting in a less unvarying result as opposed to the standard lighting where interiors look like they're being lit evenly (and far too brightly).
02/08/2007 (12:23 am)
Ok, thanks for the explanation.Though I must say that vertex lighting looks far better on my test machines (not low end PC's) than standard lighting.
Vertex lighting actually shades the interiors resulting in a less unvarying result as opposed to the standard lighting where interiors look like they're being lit evenly (and far too brightly).
#5
Vertex Lighting Disabled:

Vertex Lighting Enabled:
02/08/2007 (6:17 pm)
If you're interested, here's some screenshots to illustrate my point:Vertex Lighting Disabled:

Vertex Lighting Enabled:
Torque Owner Ross Kabus
$pref::OpenGL::sgDynamicDTSVectorLighting?
It should work, I just tested it out. Make sure $pref::Interior::sgDetailMaps is set true, if it was inadvertanly switched off.
Do the detail mappings disappear immediately after setting the vector lighting or is it something that crops up at a later time?