Game Development Tools and Software
Home
Products
Torque 3D
Torque 2D
Store
Home
Genre Kits
Tools
Art Packs
Games
Community
What's New
Blogs
Resources
Forums
Dev Interviews
Made with Torque
Support
Documentation
Submit Bugs
Paid Support
Services
Education
Company
About GarageGames
Employment
Licensing
Licensing FAQ
RSS Feeds
Logo Guidelines
Contact Us
Register
Login
Cart
Game Development
Community
What's New
Blogs
Resources
Forums
Open MP compatibility
by
Jean-louis Amadi
·
in
Technical Issues
·
02/07/2007 (7:57 am)
·
1 replies
Torque Owner
Jean-louis Amadi
Game Alchemy Entertainment
About the author
www.gamealchemy.fr
Recent Threads
Bug to confirm ?
Bug to confirm ??
Server Object, Ghost Object and Client Object, I need of details please?
GameAlchemy Pack Survey
GameAlchemy Pack Survey
Next
Next Thread
Prev
Previous Thread
More from Technical Issues
Login to reply to this thread
Associate
David Montgomery-Blake
David MontgomeryBlake
#1
02/07/2007 (7:57 am)
TGE is not multi-threaded out of the box. I have no idea what the openMP specification looks like, but I am betting that it would be quite hairy to implement.
Login to reply to this thread
Post a blog
Add a resource
Start a Thread
All Products
3rd Party Addons
iTorque 2D
iTorque 3D
TGE
TGEA
Torque 2D
Torque 3D Pro
Torque X
Associate David Montgomery-Blake
David MontgomeryBlake