GKTRadaint Torque Exporter
by Pectabyte · in Torque Developer Network · 02/05/2007 (7:53 pm) · 21 replies
Is there an Exporter from GTKRadaint to Torque like there is for Quark.
#2
02/06/2007 (1:14 am)
Where do I get the map2dif exporter?
#5
I asked them quite a while back as well when Josh Ritter and I were discussing it as well about usage and there weren't any limits on their GPL'd products other than adhering to the GPL, which would mean releasing any exporter source and the like (so direct-to-DIF export would be out unless you did not use any of the closed map2dif source). They still license it commercially should you wish to extend it for your project to use it and keep the extension closed. They had originally included their dual license with the GPL source release as a mistake, but have since remedied that.
I guess I could ask again, though I don't use Radiant.
02/06/2007 (12:02 pm)
You're right about the compiled versions available for download which include the data for gametypes. The GPL release (which must be compiled and is available from id) is available for use. The QERadiant site is out of date and production has stopped on the site other than archival purposes.I asked them quite a while back as well when Josh Ritter and I were discussing it as well about usage and there weren't any limits on their GPL'd products other than adhering to the GPL, which would mean releasing any exporter source and the like (so direct-to-DIF export would be out unless you did not use any of the closed map2dif source). They still license it commercially should you wish to extend it for your project to use it and keep the extension closed. They had originally included their dual license with the GPL source release as a mistake, but have since remedied that.
I guess I could ask again, though I don't use Radiant.
#6
02/06/2007 (1:21 pm)
So I went to the link "David Blake" provided. So.... How do I install the exporter? I downloaded both of them and ran them but a dos chell just poped up on my screen for a secon and nothing happends. I CANNOT export from Radiant...
#7
02/06/2007 (1:22 pm)
You will need to save the .map file and then run it through map2dif_Plus from the command line. You can drag it and drop it, but then you will miss any errors in the console so I would recommend using the command line.
#8
02/06/2007 (1:31 pm)
So I save the file as a .map and then what? What Commandline?
#9
START > Run > CMD.EXE
CD \location of map2dif_plus
map2dif_plus mapfilename.map
That should make the DIF or at least give you errors. map2dif_plus /help should give you help as well.
02/06/2007 (1:35 pm)
Copy your map into the same directory as map2dif_plus.START > Run > CMD.EXE
CD \location of map2dif_plus
map2dif_plus mapfilename.map
That should make the DIF or at least give you errors. map2dif_plus /help should give you help as well.
#10
02/06/2007 (1:35 pm)
So I save the file as a .map and then what? What Commandline?
#11
02/06/2007 (1:39 pm)
HAh. It doesn't work. I made a test file in radiant drag and dropped my .map file into map2dif_plus. All that happen was it made a .dv file so i copied that and the .map file into the Torque directory and now Torque crashes when I try to load the .map file. AHAHAH
#12
Anyway, are the textures included? Were there any errors from map2dif? What does the console.log say?
02/06/2007 (1:41 pm)
It's not a DV file. It's a DIF file that Quicktime thinks is a DV file.Anyway, are the textures included? Were there any errors from map2dif? What does the console.log say?
#13
02/06/2007 (1:46 pm)
There were no textures. I didn't see any errors or a log file Hahah
#14
02/06/2007 (1:50 pm)
I remade a smaller building and when I got it into Torque it just freezes. HAha
#15
02/06/2007 (1:51 pm)
I just exported without textures and copied it into my interiors folder inside DamageReport\Data\Interiors. It is using the white texture for the unassigned surfaces and requires a relight. I saved the map file out of GTK Radiant 1.4.0 and it loaded fine. It's ugly as sin without textures, but it worked.
#16
02/06/2007 (1:52 pm)
I remade a smaller building and when I got it into Torque it just freezes. HAha
#18
02/26/2007 (12:37 am)
So now i am confused. GTKRadiant is open source and under the "GNU General Public License" so why would I have to pay a fee to Id? The only documentation of licensing for GTKradiant, other than the link provided earlier in this thread which is out of date with a broken link to a very old licensing area of Id's site, is on Id's website that says nothing about licensing fees for GTKRadiant. In fact they don't even mention it in the Quake 3 licensing area. The do name Q3Radiant which lost support ages ago which leads me to believe the information is out of date. Sooooo can anyone un-confuse me?
#19
It's not uncommon to find some GPL software with a dual license of sorts that requires a licensing fee for commercial use. Witness also Qt and MySQL
Gary (-;
02/26/2007 (12:19 pm)
I would suggest you email ID and ask. Nothing quite like getting the word from the horse's mouth rather than a pair of IANALs interpretations :-)It's not uncommon to find some GPL software with a dual license of sorts that requires a licensing fee for commercial use. Witness also Qt and MySQL
Gary (-;
#20
The packaged files for Radiant are not covered under the GPL according to the included license. However, you can compile Radiant and use it per the GPL usage rights as long as you honor the GPL.
Now, if you wanted to make an editor for your game that makes use of the Radiant codebase and not release the source, you would definitely need a license. If you want to use the packaged binaries, you would need a license as well.
02/26/2007 (12:30 pm)
As with other GPL'd software, you must release the source code of any modifications that you make to the source base. If you do not wish to include those changes, then you must purchase a commercial license like with Qt and MySql. Qt's old license was a bit different than the GPL. The dual licenses are available because many applications making use of Qt are also making use of licensed, commercial third-party plug-ins and codebases that cannot be released under the GPL.The packaged files for Radiant are not covered under the GPL according to the included license. However, you can compile Radiant and use it per the GPL usage rights as long as you honor the GPL.
Now, if you wanted to make an editor for your game that makes use of the Radiant codebase and not release the source, you would definitely need a license. If you want to use the packaged binaries, you would need a license as well.
Torque Owner Gary "ChunkyKs" Briggs
Gary (-;