Chapter18-19 3D all-in-1 2nd edition (sounds)
by James W. · in Torque Game Engine · 02/05/2007 (2:03 pm) · 1 replies
I have went over and over both chapter's trying to get my sound to work. Is it me or did it seem like some of the codeing or scripts went into the wrong place. I'm not sure (I have no codeing experince).
myLogs:
OpenAL Driver Init:
OpenAL
Missing OpenAL Extension function 'EAXSet'
Missing OpenAL Extension function 'EAXGet'
Vendor: Creative Labs Inc.
Version: OpenAL version 1.0
Renderer: SB X-Fi Audio [A000]
Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
EAX5.0
Loading compiled script control/client/profiles.cs.
Edit.............................
Loading compiled script control/server/misc/weather.cs.
Object 'AudioLooping2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Compiling control/server/players/player.cs...
Edit.................
Loading compiled script control/server/weapons/weapon.cs.
Object 'AudioClose3d' is not a member of the 'AudioDescription' data block class
Object 'AudioClose3d' is not a member of the 'AudioDescription' data block class
Object 'AudioClose3d' is not a member of the 'AudioDescription' data block class
Compiling control/server/weapons/crossbow.cs...
Loading compiled script control/server/weapons/crossbow.cs.
*** LOADING MISSION: control/data/maps/book_ch6.mis
I also get the same missing EAX set/get in the demo but my sound works in that.
I used the search in the forum and found some code to add to one file for weather effects but still my buttonOver sound doesn't work. I have did this book (or referenced the cd) exactly every page and chapter trying to learn it.
I also have the other book GPGT I haven't started on that book
thanks InAdvanced
myLogs:
OpenAL Driver Init:
OpenAL
Missing OpenAL Extension function 'EAXSet'
Missing OpenAL Extension function 'EAXGet'
Vendor: Creative Labs Inc.
Version: OpenAL version 1.0
Renderer: SB X-Fi Audio [A000]
Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
EAX5.0
Loading compiled script control/client/profiles.cs.
Edit.............................
Loading compiled script control/server/misc/weather.cs.
Object 'AudioLooping2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Object 'Audio2d' is not a member of the 'AudioDescription' data block class
Compiling control/server/players/player.cs...
Edit.................
Loading compiled script control/server/weapons/weapon.cs.
Object 'AudioClose3d' is not a member of the 'AudioDescription' data block class
Object 'AudioClose3d' is not a member of the 'AudioDescription' data block class
Object 'AudioClose3d' is not a member of the 'AudioDescription' data block class
Compiling control/server/weapons/crossbow.cs...
Loading compiled script control/server/weapons/crossbow.cs.
*** LOADING MISSION: control/data/maps/book_ch6.mis
I also get the same missing EAX set/get in the demo but my sound works in that.
I used the search in the forum and found some code to add to one file for weather effects but still my buttonOver sound doesn't work. I have did this book (or referenced the cd) exactly every page and chapter trying to learn it.
I also have the other book GPGT I haven't started on that book
thanks InAdvanced
About the author
Torque Owner James W.
I used the the other post to fix the weather.cs
I reliezed that it needed a
datablock AudioDescription(AudioLooping2d)
{
volume = 1.0;
isLooping = true;
is3D = false;
type = 0;
};
for the
datablock AudioProfile(specific sound)
{
filename = "~/path to sound";
description = AudioLooping2d; // (for each description from each datablock AudioProfile)
};
this only works on client mode only while running the server mode no sound rain storms.