How to install and compile TGE 1.4
by Enemicalix · in Torque Game Engine · 02/04/2007 (4:17 am) · 3 replies
Ive got visual studio 2005 pro and ive got the TGE 1.4.
im not much of a programmer and i have no idea on how to compile and use torque.
anything i try to open asks me to convert the sln file into vc8. once i do this a iget hundreds of errors and warnings when i build the solution.
how can i start doing my game?
im not much of a programmer and i have no idea on how to compile and use torque.
anything i try to open asks me to convert the sln file into vc8. once i do this a iget hundreds of errors and warnings when i build the solution.
how can i start doing my game?
#2
it runs the cmd, a black screen called Tribes 2 comes up and a message saying
Unhandled Exeption: c0000005
At address: 004cd109
then i press ok and it closes.
i tried looking for a log but i cant find 1
02/04/2007 (10:45 pm)
Thanks but when i run the torque demoit runs the cmd, a black screen called Tribes 2 comes up and a message saying
Unhandled Exeption: c0000005
At address: 004cd109
then i press ok and it closes.
i tried looking for a log but i cant find 1
#3
Search the private forum for specific help.
Compilation and source code issues are outside the bounds of the public forum.
02/05/2007 (7:21 am)
I've not seen the Tribes 2 command box. However, I noticed that you are posting in the public forum and do not have a SDK license, so you needn't be compiling it anyway.Search the private forum for specific help.
Compilation and source code issues are outside the bounds of the public forum.
Torque Owner Anthony Abrams
The compiled version of the engine is in the example folder (torqueDemo.exe).
You only need to compile torque if you made changes to the source code.
Stock Torque comes with a ton of features already built into the pre-compiled engine.
Secondly you can start working on your game by running any of the starter games in the example folder. To change what type of game etc you will need to modify the scripts that are with those games. This will require some programming skills.
To change the models in your game you are going to have to create the model, then create the script, then have your game load the scripts. After all that you are going to have to run your game and add the model with the in game editors.
Edit:
You do not need to re-compile torque to make a new game. You just have to modify the scripts that run the engine.
You will only need to re-compile torque if you find something thats missing from the engine and decide to add it.