Game Development Community

Some noob questions?

by Michael Finley · in General Discussion · 02/03/2007 (4:27 pm) · 8 replies

1. I just purchased the Avia pack with the girl character. My question how do I put her as the controlled player in the game?

2. All I can make is checkered buildings. How do I change the textures or can I with just the Torque engine.

3. How do I do the animations in toolpro with charactor holding weapons?

Thank you very much

#1
02/03/2007 (6:09 pm)
I can answer #1 easily. In the Ava pack, there is a readme file. Read it. It tells you how to put her in as the avatar. (controlled player)
#2
02/03/2007 (6:14 pm)
2 you need to use quark to make a new dif file.
#3
02/03/2007 (6:21 pm)
2)

I assume that the checkered buildings are the ones that come with torque by default. The ones with the blue and white checkered texture on them.

You can create your own building files (interiors), but not from inside torque. You have to use a editor like Quark, Hammer, 3DWS. I would suggest starting with quark. It has some quirks but its a good editor.

3) Im not sure what your asking exactly so I will answer it both ways I can take your question.

ShowToolPro isn't a modeling/animation package. Its a model/animation viewer. It allows you to look at models and animations that you have created without making you write all the scripts necessary to load the models and animations in torque.

If you are talking about creating a animation with the character holding a weapon, then you will need to do some animating in a modeling/animation package. Milkshape, 3ds, Maya, etc.

If you are talking about mounting a weapon to the model in showtool then thats another story. There is a
mount objects button on the left side in showtool. Use that to mount an object.
#4
02/03/2007 (6:30 pm)
Um, also you can change the textures by finding the correct texture files in your game directory and editing them, though you won't be able to change the architecture that way.
#5
02/03/2007 (7:12 pm)
Darn what you are saying is that once I made all the buildings and stuff I cant change them from the checkered into something else in the torque engine. I would have to make structures from Quark and rebuild the map that I have in Torque base?
#6
02/03/2007 (9:15 pm)
Dont know what happened there sorry
#7
02/04/2007 (9:36 am)
Quote:Darn what you are saying is that once I made all the buildings and stuff I cant change them from the checkered into something else in the torque engine. I would have to make structures from Quark and rebuild the map that I have in Torque base?

You texture your objects in whatever modeling program you use, and then export to .dif format. Put your dif and textures in a folder together and put that folder in your game/data/interiors folder. Place you objects and they will be textured.
Torque is a game engine. It won't texture your objects for you, and you can't texture them in torque.
#8
02/05/2007 (6:39 pm)
Alright thats what I thought. Thanks everyone