Bridges - bsp or dts?
by Neil Marshall · in Artist Corner · 06/13/2002 (7:32 am) · 6 replies
I'm going to be making a bridge for my game. What is more efficent, modelling it in WorldCraft and importing it as an interior or modelling it in max and importing it with a collision object?
The same with cliff overhangs, which should I use?
The same with cliff overhangs, which should I use?
#2
Thanks
06/13/2002 (7:41 am)
For the non-modeller who knows nothing about this, are .dif files generated from the Worldcraft method or the 3D Studio approach?Thanks
#3
3DSMAX,MS3D,etc = .dts
A WC generated bridge is the way to go unless you need a destroyable or animated one.
06/13/2002 (7:45 am)
WorldCraft = .dif3DSMAX,MS3D,etc = .dts
A WC generated bridge is the way to go unless you need a destroyable or animated one.
#4
06/13/2002 (8:01 am)
I see, thanks Tyler.
#5
I don't know how well it works, though, as I've never tried it.
06/13/2002 (10:08 am)
you can create .difs from max as well, there's a max2map tool for use prior to map2dif.I don't know how well it works, though, as I've never tried it.
#6
06/13/2002 (12:50 pm)
the MAX exporter to .difs is broken it seems, plus it creates extremely messy .map files.
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