Game Development Community

Bridges - bsp or dts?

by Neil Marshall · in Artist Corner · 06/13/2002 (7:32 am) · 6 replies

I'm going to be making a bridge for my game. What is more efficent, modelling it in WorldCraft and importing it as an interior or modelling it in max and importing it with a collision object?

The same with cliff overhangs, which should I use?

#1
06/13/2002 (7:37 am)
if you want the the building(brigde) to cast shadows and prevent the rain/snow from being indoors dif is the only way to go
#2
06/13/2002 (7:41 am)
For the non-modeller who knows nothing about this, are .dif files generated from the Worldcraft method or the 3D Studio approach?

Thanks
#3
06/13/2002 (7:45 am)
WorldCraft = .dif
3DSMAX,MS3D,etc = .dts

A WC generated bridge is the way to go unless you need a destroyable or animated one.
#4
06/13/2002 (8:01 am)
I see, thanks Tyler.
#5
06/13/2002 (10:08 am)
you can create .difs from max as well, there's a max2map tool for use prior to map2dif.

I don't know how well it works, though, as I've never tried it.
#6
06/13/2002 (12:50 pm)
the MAX exporter to .difs is broken it seems, plus it creates extremely messy .map files.