Game Development Community

Unicode Font? How to use it?

by Warit Achavanuntakul · in Technical Issues · 02/02/2007 (6:12 pm) · 6 replies

I still don't get how to use Unicode font in Torque. Do I have to recompile the engine for it to read UTF files or what?

Thx.

#1
02/02/2007 (9:14 pm)
You don't need to recompile the engine. I've just used Thai text in my demo with no problem.
Just save the file as UTF-8 and it works fine.
#2
02/03/2007 (10:55 am)
May be because I used Notepad to write out and it add BOM to the letter. Can you tell me more what kind of editor you use and what kind of font?

thx again. :)
#3
02/03/2007 (8:11 pm)
Yes, the script files won't work with BOM. I'm using Notepad++ a great free text editor, you can download it at
http://notepad-plus.sourceforge.net . In Notepad++ you can go to a menu "Format" then select "Encode in ANSI" and also check "UTF-8 without BOM". For the font I used, it's "Tahoma".

Hope this help. :)
#4
02/04/2007 (3:27 am)
Arr, thank you krub. this really helps. Been puzzling with this for awhile, even recompile the whole torque and it still didn't work. Had no idea there's BOM problem with notepad.

:)
#5
02/04/2007 (4:59 am)
I'm glad it help you. Good luck with your project :)
#6
09/02/2007 (9:12 pm)
But what about Chinese characters? I tried following your guidance and it only displays little boxes in place of the characters.