Game Development Community

Simple 3ds and .max conversion to .dts. does it exist?

by Sean Brockest · in Artist Corner · 02/02/2007 (10:42 am) · 4 replies

I'm am far from a professional, right now i'm pretty much just messing around having fun with torque. I dont have a license, or even the full version, i dont even have a project or a plan :)

What i do have is a list of sites from google that offer an overwhelming number of free .3ds and .max files, and i'd love to play around with them in torque. Converting them is turning out to be a hassle though.

one option that seems to work for many is to convert your files to .obj via 3dwin5, then to .dts via obj2dts, but that's not working for me. I get a mesh error on the second step, but i dont know if that's because 3dwin5 made a mistake, or because i'm using obj2dts wrong.

Is there a 1 step method anyone can recomend? one that doesn't require buying 3d studio?

#1
02/02/2007 (10:49 am)
Well, you will need to use Max to use the .max files, but that's an expensive solution. What I would recommend is to download Blender for free, import the 3ds/obj files and then use the DTS exporter from there. You will most likely run into a problem with the models never being intended for games (high-poly, strange polygons).
#2
02/02/2007 (10:51 am)
Blender is free? that makes it a very good solution

i'm going to try that now, thank you!
#3
02/02/2007 (12:13 pm)
Getting your models into torque isn't simply a conversion process (i.e .max to .obj).
As is the case with most if not all game engines you need to setup your model specifically for that game.
In the case of torque you add a specific hierarchy of nodes.

You add different nodes depending wether its a rock,vehicle or character... although as far as torque is concerned you would call the rock a shape or static shape.

There are scripts that can do this automatically, but its generally best to know how to do it manually at least once so you can understand why the script is messing up, assuming it does.

Its not as complicated as it probably sounds to someone starting out.
#4
02/11/2007 (10:13 am)
Where is the best place to start to learn how to do all this (scripts and nodes). I am having serious trouble getting anything other than a basic sphere from Max into Torque...