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Help Exporting Surfaces

by Justin Knowles · in Artist Corner · 02/02/2007 (9:39 am) · 1 replies

Yes i am new at this :) I noticed in the DTS exporter in Lightwave that there is an Export Material Information button. Does this create the Material Script I will need for the surface to show up in the game or do I need to use something else to create the Materials.cs file? Ya I'm really new and need to figure out how to get my surfaces to show in the game.

Thanks so much for any help ;)

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  • #1
    02/02/2007 (10:26 am)
    No.

    The export materials just lets it know that it needs to export the surface info, with it off, the object exports, but no "Surface" info is present int he .dts.

    It does not really "Export" the textures. you need to move those manually to the same folder (or one higher, if shared) to the same folder as the .DTS you have created. Same rules apply, powers of 2..etc..

    Materials.cs is something completely different. There is no script that ataches your textures to your model/surfaces, this is all handled by the .dts file, IF export surfaces is checked when exported.

    Materials.cs is another thing entirely, and is used to apply a reflection map, or detail texture to objects, using a texture name that exists already as a forum of attachment. For now, ignore it, and work on getting a simple DTS exported with textures.

    Hope that helps.