How to
by Dan Keller · in Artist Corner · 02/01/2007 (1:49 pm) · 8 replies
How would I go about exporting this object. The physics engine is really cool, and it would be neat to have something like that in the game, but it seems like animations have to use armatures to export. Is there a script or something that will make and attach the bones and copy all the IPOs to corresponding bones, because that would take forever to do by hand.
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#2
02/01/2007 (5:12 pm)
Unfortunately, I don't know any python. Are there any scripts that do something similar I could modify?
#3
02/01/2007 (5:20 pm)
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#4
02/02/2007 (9:41 am)
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#5
02/02/2007 (9:44 am)
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#6
02/02/2007 (1:39 pm)
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#7
Instead of doing it frame-by-frame, is there a way to copy the entire IPO at once, or somehow "re-link" the same IPO to the bone? I don't know anything about the API, is there some sort of programming guide?
02/02/2007 (6:05 pm)
Wow! Thanks.Instead of doing it frame-by-frame, is there a way to copy the entire IPO at once, or somehow "re-link" the same IPO to the bone? I don't know anything about the API, is there some sort of programming guide?
#8
02/02/2007 (6:16 pm)
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