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What steps would I take to convert my old TGE to TGEA?

by CPCC Shady · in Torque Game Engine Advanced · 01/31/2007 (8:25 am) · 4 replies

Hey everyone.. I'm wondering what I should do to convert a game i've been working on for a while into a TGEA project? I tried just dropping it in and running it and it yells at me and says another copy of torque is running... weird.

In any case, could someone give me at least a starting point? :D

Thanks

Shady

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#1
01/31/2007 (8:26 am)
Well, you will need to recompile your DIF's with the TGEA Map2Dif first off.

Did you have TGE running at the same time as TGEA?
#2
01/31/2007 (8:30 am)
Okay, I'll start with that...

and no, nothing else was running.
#3
01/31/2007 (8:50 am)
I guess I should note that I'm on TGE 1.5.. I've been reading some more and I guess my new question is CAN you go from 1.5 to TGEA, or is it only 1.4.2?
#4
02/01/2007 (5:17 pm)
Since I can't really figure out it, here's what I did:

I made a backup of my SDK folder and copy/pasted the contents of the TSE folder into it, then I rebuilt the engine. When I run the terrain_water_demo it works fine, so I changed the main.cs to run my game. Now I get the error "Fatal-ISV... blah blah... There is another copy of Torque already running; exiting."

Any ideas? Did I do this right?

EDIT -- Blah, the private forums weren't showing up before so I didn't know I should probably be posting there ;D Sorry everyone.