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How to improve frame rate when I have many units on screen?

by Marcel Boule · in Technical Issues · 01/30/2007 (11:39 pm) · 3 replies

Hi,

I am trying to render about 15 player objects on screen. My frame rate is about 35 fps. How can I improve it so that I can make it about 60 fps? Can someone please point me to the right direction to start?

PS. I am doing a single player game.

#1
01/31/2007 (2:49 am)
Marcel, I would have to guess that if you want to render 15 characters at the same time and improve the framerate, you need to lower the poly count per character. What's your current poly count on the characters?
#2
01/31/2007 (9:21 am)
Also, dont forget to use LOD on your object. You could still have high poly shapes if you utilize clever LOD. Then once you have done everything one can for a good clean quick mesh, read this.
Just my opinion but for a single player game, you can get away with 'spots' of lower FPS, its not as important that the FPS remain consistent and smooth (as with a multi player network action game).
#3
02/11/2007 (6:48 pm)
Thank you both of you.
The link you have provided has been very helpful, Caylo Gypsyblood.