How to improve frame rate when I have many units on screen?
by Marcel Boule · in Technical Issues · 01/30/2007 (11:39 pm) · 3 replies
Hi,
I am trying to render about 15 player objects on screen. My frame rate is about 35 fps. How can I improve it so that I can make it about 60 fps? Can someone please point me to the right direction to start?
PS. I am doing a single player game.
I am trying to render about 15 player objects on screen. My frame rate is about 35 fps. How can I improve it so that I can make it about 60 fps? Can someone please point me to the right direction to start?
PS. I am doing a single player game.
About the author
#2
Just my opinion but for a single player game, you can get away with 'spots' of lower FPS, its not as important that the FPS remain consistent and smooth (as with a multi player network action game).
01/31/2007 (9:21 am)
Also, dont forget to use LOD on your object. You could still have high poly shapes if you utilize clever LOD. Then once you have done everything one can for a good clean quick mesh, read this. Just my opinion but for a single player game, you can get away with 'spots' of lower FPS, its not as important that the FPS remain consistent and smooth (as with a multi player network action game).
#3
The link you have provided has been very helpful, Caylo Gypsyblood.
02/11/2007 (6:48 pm)
Thank you both of you. The link you have provided has been very helpful, Caylo Gypsyblood.
Torque Owner Nick Zafiris