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by Redacted · in Artist Corner · 01/30/2007 (4:21 pm) · 20 replies

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  • #1
    01/30/2007 (4:33 pm)
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    #2
    01/31/2007 (1:15 am)
    Very nice as allways, Joseph, thank you very much again for all your efforts.
    #3
    01/31/2007 (2:37 am)
    Nice. Cool to see that the Blender plugin is getting lots of TLC. I'm confirmed in my choice of 3D modeler.
    #4
    01/31/2007 (12:05 pm)
    Thanks Joseph
    #5
    03/25/2007 (8:18 am)
    Any idea how I might get the SORT:: functionality to work? I just tried it and I'm either not doing something right or it's still not supported in Blender.
    #6
    03/25/2007 (8:28 am)
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    #7
    03/25/2007 (9:54 am)
    I've read it and I can't use a simplistic (or complex as the case would be) hierarchy of meshes to solve the problem I'm working on, but thanks.

    oh well.
    #8
    03/25/2007 (8:31 pm)
    Thanks for the update.
    #9
    03/27/2007 (4:11 pm)
    Ok, so I'm desperate... I understand the old article you linked but I don't think it covers this problem. Please explain to me how you would do this...

    I have a sphere - the sphere is really a 4 x 4 (ring / segment) mesh. Let's say I want the center plane on the left and the center plane on the right to be transparent. When I look from the front I don't notice. When I look from the left let's say it looks normal but from the right, the left transparent mesh is rendered over top the right.

    I've tried a couple different methods with this... I tried to use a single mesh and allow it to sort the sides for me - didn't work. I also tried to just create two planes that were parallel and that didn't work either - how do you use hierarchical linking to properly order two sides that like?

    x | | y

    When I look from X to Y, things look good. When I look from Y to X things look not so good. I did some digging in the forums on this and I've found nothing satisfactory. Is it time to learn some python to get the order sorted properly? Do other exporters work properly - like Milkshape?
    #10
    03/27/2007 (4:40 pm)
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    #11
    03/27/2007 (5:14 pm)
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    #12
    03/27/2007 (5:29 pm)
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    #13
    03/27/2007 (5:47 pm)
    Joseph -

    It makes total sense. Thanks a ton for giving me a clue - and being nice to this noob too ;)

    I loaded up Milkshape in Parallels and tested out some SORT:: goodies and they worked but after your TestTrans2 I totally get it. Thanks much!
    #14
    03/27/2007 (5:50 pm)
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    #15
    03/27/2007 (5:59 pm)
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    #16
    03/27/2007 (7:25 pm)
    Joseph -

    I would recommend you take your explanation and add it to the Z-Sorting wiki page. That's a much better description of the issue at hand. And thanks!
    #17
    03/29/2007 (12:30 pm)
    Oh! The other thing I had been having problems with is the double sided objects. I had them turned on and didn't know - it was causing major issues but once I changed it so the inside and outside are only single sided everything worked great.
    #18
    03/29/2007 (1:13 pm)
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    #19
    04/03/2007 (3:51 am)
    So...

    I think I've found a case where I need SORT:: over hierarchical linking. I could be wrong because with all things I'm sure there's more than one way to do it.

    I can't figure out how to do the cheap grass or cheap tree trick by throwing a bunch of planes that intersect at the centers and are rotated by an equal angle. I look at it on paper and come up with an infinite loop of child to parent. Is there another way to approach this? It looks awful.

    I also tried using Milkshape but it's exporter has SORT broken as well. I looked in my wallet for a couple thousand dollars but I'm thinking Maya is outta my wee budget. I am going to take the DTS exporter code and troll through it - not sure what I'm looking for but maybe I'll find some kind of clue.
    #20
    04/03/2007 (3:47 pm)
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