PPC - gcc 3.3 vs. gcc 4.0
by asmaloney (Andy) · in Torque Game Engine · 01/30/2007 (1:12 pm) · 3 replies
Does anyone know why the Xcode project is set up to use gcc 3.3 by default for the PPC compile?
For those of you compiling for the Mac - which are you using? I'm curious because in my optimization work, I've been using the default and have noticed that a couple of changes don't do nearly as well with gcc 4.0.
For those of you compiling for the Mac - which are you using? I'm curious because in my optimization work, I've been using the default and have noticed that a couple of changes don't do nearly as well with gcc 4.0.
#2
01/31/2007 (1:54 pm)
Thanks, Paul, that finally answers a question that I've thought about many times before...
#3
@Everyone else: That said, are there many using gcc 4.0 for PPC? I'm asking because if I continue my optimization work, I'll target either 3.3 or 4.0 - won't have enough time for both.
01/31/2007 (2:01 pm)
@Paul: Thanks - that explains it quite well!@Everyone else: That said, are there many using gcc 4.0 for PPC? I'm asking because if I continue my optimization work, I'll target either 3.3 or 4.0 - won't have enough time for both.
Torque Owner Paul Scott
Default Studio Name
So, according to Apple's universal binary guidelines, we're doing the right thing to maintain back compatibility of the final compiled torque games.
Torque is a great platform for casual games, and many casual gamers just don't have the latest & greatest hardware.
At the moment, I think I'd like to maintain support in base TGE & TGB for 10.2. In future versions and in the fullness of time, the natural cycles of life, et cetera, et cetera... I expect that support to cease, as GG's tech and Apple's tech move forward.
Share and Enjoy
/Paul