Game Development Community

Rts/fps

by Joesmoe · in Game Design and Creative Issues · 01/28/2007 (11:24 pm) · 0 replies

How about instead of trying to have a commander commanding a bunch of players, have a bunch of players fighting a bunch of units. This would allow for a much weaker side to be killed enmasse without making the players die over and over again...

Think starship troopers...