Rts/fps
by Joesmoe · in Game Design and Creative Issues · 01/28/2007 (11:24 pm) · 0 replies
How about instead of trying to have a commander commanding a bunch of players, have a bunch of players fighting a bunch of units. This would allow for a much weaker side to be killed enmasse without making the players die over and over again...
Think starship troopers...
Think starship troopers...
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