Game Development Community

I have a Car but No wheels

by George Patterson · in Artist Corner · 01/28/2007 (6:57 pm) · 10 replies

Has anybody had this problem. I have removed the gxcar mesh from my gxcar.max file and replaced it with another car body. I linked the new car body to the start node. I adjust the eye, mount and the cam dummies. Then move Hub0-3 in to position. export as DTS. However in Torque I my car has no wheels. the Cam and eye dummies work but no wheels.

Any thoughts?
-Georgep4

#1
01/28/2007 (7:56 pm)
Did you export the wheel ? The car is a separate dts from the wheels.
#2
01/29/2007 (6:39 am)
I have the rally car pak and I just changed the mesh in the gxcar.max file with a simple car shape. I was hopping that the wheels that came with the rally car pak would still attach them self's to my car in torque. I didn't change any code and I am using all the original dummies, Mounts, eye, cam and hubs. I just adjusted their positions to fit my car.
My car exports fine, collisions, textures all ok, I just can't drive it.

Georgep4
#3
01/29/2007 (11:59 am)
Check the shape in Showtool pro to see if the hub nodes exported. My guess is they didn't.

If they didn't, turn off collapse transforms and reexport your car. It should solve the problem.
#4
01/29/2007 (1:07 pm)
Thanks I will give it a shot tonight.
#5
01/31/2007 (8:34 am)
You were right I didn't have my collapse transforms off. And it works. I now have five differend vechiles.
Thanks man.

Pat
#6
04/19/2007 (7:06 pm)
Hey, guys. I'm having the same problem as George and I turned off the collapse transforms, and the engine stop every time on loading objects
Any ideas

Noah
#7
04/20/2007 (3:18 pm)
Quote:the engine stop every time on loading objects
Check your console.log. It will tell you why the engine isn't loading the objects. It's most likely the engine can't find a texture or two.
#8
04/20/2007 (3:40 pm)
Mike


Can't find anything but this

Mapping string: MissionStartPhase2Ack to index: 1
Could not locate texture: starter.racing/data/terrains/details/detail1
Could not locate texture: starter.racing/data/terrains/details/detail1
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - Lev: 3 PotNodes: 85 Used: 74 Objs: 1455 Time: 0.0000s.
fxFoliageReplicator - Approx. 0.12Mb allocated.
fxFoliageReplicator - Lev: 4 PotNodes: 341 Used: 268 Objs: 1671 Time: 0.0000s.
fxFoliageReplicator - Approx. 0.13Mb allocated.
fxFoliageReplicator - Lev: 3 PotNodes: 85 Used: 74 Objs: 1455 Time: 0.0000s.
fxFoliageReplicator - Approx. 0.12Mb allocated.
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'starter.racing/data/missions/racing_a28f6f90.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
setWheelSteering: wheel index out of bounds, vehicle has 13220583 hubs
setWheelSteering: wheel index out of bounds, vehicle has 13220583 hubs
setWheelPowered: wheel index out of bounds, vehicle has 13220583 hubs
setWheelPowered: wheel index out of bounds, vehicle has 13220583 hubs
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
Mapping string: SetMaxLaps to index: 13
Mapping string: CenterPrint to index: 14
*** Initial Control Object
Activating DirectInput...
#9
04/20/2007 (5:44 pm)
I fixed the details1 part and everything came up but not the wheels
#10
04/20/2007 (6:33 pm)
Quote:setWheelSteering: wheel index out of bounds, vehicle has 13220583 hubs
setWheelSteering: wheel index out of bounds, vehicle has 13220583 hubs
setWheelPowered: wheel index out of bounds, vehicle has 13220583 hubs
setWheelPowered: wheel index out of bounds, vehicle has 13220583 hubs
13 million hubs?? I'd say that's your problem. I've never exported a vehicle, so I don't know what to tell you to check in your modler.