Semi-stupid question about the license
by Paul A. Brobst · in Torque Game Engine · 04/30/2001 (7:46 pm) · 3 replies
First off, some backstory.
I am a college student, junior year, working towards a degree in computer science. I have a small team of people assembled that are looking to expand their knowledge in this type of area. Initially we had planned on creating a standard mod, but then I heard about Garage Games. I see Garage Games as an excellent opportunity, not just for you people looking to create the games you have dreamt up but also for us that are looking to learn and gain experience in this field.
I am graduating in 2 years and hope to enter the video game industry upon graduation. There seems to be one catch though, 90% of the job listings I see have this requirement: "You must have at least 1 shipped title". While I understand having a shipped title can mean more experience than the next guy but this requirement makes it a bit difficult for new blood to enter. In the best case I hope that using V12 I can meet that requirement.
In the worst case though, as it should always be considered, my team walks away with gained knowledge and experience but without a fully functional game. My question is will this worst case cause a problem. Does the license bind you to creating a game? Will we have someone breathing down our necks to produce something.
From what I have read it doesn't sound like this will be the case. In fact it sounds like learning and experience are a big part of the equation here at GG. I just wanted to make sure.
There is another reason I am looking at creating games, it just sounds like fun.
I am a college student, junior year, working towards a degree in computer science. I have a small team of people assembled that are looking to expand their knowledge in this type of area. Initially we had planned on creating a standard mod, but then I heard about Garage Games. I see Garage Games as an excellent opportunity, not just for you people looking to create the games you have dreamt up but also for us that are looking to learn and gain experience in this field.
I am graduating in 2 years and hope to enter the video game industry upon graduation. There seems to be one catch though, 90% of the job listings I see have this requirement: "You must have at least 1 shipped title". While I understand having a shipped title can mean more experience than the next guy but this requirement makes it a bit difficult for new blood to enter. In the best case I hope that using V12 I can meet that requirement.
In the worst case though, as it should always be considered, my team walks away with gained knowledge and experience but without a fully functional game. My question is will this worst case cause a problem. Does the license bind you to creating a game? Will we have someone breathing down our necks to produce something.
From what I have read it doesn't sound like this will be the case. In fact it sounds like learning and experience are a big part of the equation here at GG. I just wanted to make sure.
There is another reason I am looking at creating games, it just sounds like fun.
#2
would that have to be d/l'ed through GG. Would we be infringing dynamix/sierra copyrights etc.
i guess basically the question is if we create tools to mod tribes2 using information from the source code whats GG/Dynamix's/Sierras take on that.
05/01/2001 (6:24 am)
say my team creates a "object viewer" that will view any/all the objects in tribes2 that would be a great help to mapmakers so they can pre-choose items for thier maps etc...would that have to be d/l'ed through GG. Would we be infringing dynamix/sierra copyrights etc.
i guess basically the question is if we create tools to mod tribes2 using information from the source code whats GG/Dynamix's/Sierras take on that.
#3
05/01/2001 (6:38 am)
Many thanks Jeff, that's what I was hoping to hear ;)
Torque Owner Jeff Tunnell
Hopefully, after you and your team mates have created a mod, you realize that it can be made better by tweaking the engine. Soon, we have another productive group making games that are good enough for people to purchase. That is called a virtuous circle:)
Jeff Tunnell