GuiCanvas.setCursorPos
by Entr0py · in Torque Game Engine Advanced · 01/25/2007 (9:50 pm) · 1 replies
ConsoleMethod( GuiCanvas, setCursorPos, void, 3, 4, "(Point2I pos)")
{
Point2I pos(0,0);
if(argc == 4)
pos.set(dAtoi(argv[2]), dAtoi(argv[3]));
else
dSscanf(argv[[b]3[/b]], "%d %d", &pos.x, &pos.y);
Canvas->setCursorPos(pos);
}The Fix:
dSscanf(argv[[b]2[/b]], "%d %d", &pos.x, &pos.y);
Torque 3D Owner Entr0py