Game Development Community

How to get rid of bounding boxes?

by Highlander · in Torque Game Engine · 01/25/2007 (6:07 pm) · 1 replies

Heya guys,

so I have a model that is off the ground whenever its on the side of a hill due to its invisible bounding box. Is there a way of having torque use the geometry of the model itself for collision?

Thanks!!

#1
01/26/2007 (10:59 am)
What did you make the model in? I have only made them in blender, when you make it there you are able to make the collision mesh the same shape as the object.