Custom collisions with moveTo
by Joseph Albon · in Torque Game Builder · 01/24/2007 (7:20 am) · 0 replies
Does anyone know if a t2dTileLayer::onCollision is bypassed when the collision occurs through a moveTo on a static sprite? All collisions work as expected when I move the player object using the keyboard (setLinearVelocity), but are completely ignored when I use the mouse.
Has anyone else run in to this, or am I just doing something so horribly wrong that the universe just might become undone?
Has anyone else run in to this, or am I just doing something so horribly wrong that the universe just might become undone?
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