Game Development Community

TGEA compatible with Vista???

by Mquaker · in Torque Game Engine Advanced · 01/22/2007 (10:26 pm) · 25 replies

TGEA instably is working on vista, but can't run on explorer 7.0

Has anyone tried it??
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#1
01/23/2007 (12:03 am)
I had no issues running it with Internet Explorer 7 installed, as thats part of Vista :)

As for Vista, there is some issues with it "losing" the device which stops the game from rendering anymore, although it is running. I tried to debug it and find what might be doing it, but don't know most of the inner workings that well
#2
01/24/2007 (12:21 am)
I've only scratched the surface of any vista testing with TGEA and had some wacky issues with the viewpoint going haywire - but it seems pretty crashless and the framerate seems also to be very nice. I look forward to hearing more vista/tgea impressions as more people check it out.
#3
01/24/2007 (6:03 am)
TGEA might need it's own revision just for Vista in the future post launch roadmap.

Because it might not be backwards compatible with XP once DX10 and source level
optimizations / changes are implemented. Should not be a big deal to freeze in
a good solid version for people that want to keep on with XP for a while.
#4
01/24/2007 (6:06 am)
I imagine that Vista would just be another platform, like Mac OpenGL will be. Assuming Mac OpenGL still is to be.
#5
01/24/2007 (8:35 am)
Thanks for your concerning~~

when we open our game, want to work on explorer 7.0, too.

How can I work on explorer 7.0 like explorer 6.0 ??
#6
01/24/2007 (8:42 am)
What are you trying to do with 7 that you could do with 6?
#7
01/24/2007 (4:58 pm)
I have tried the engine on Vista64 and got an immediate crash. Were you testing on Vista32 or 64???
#8
01/24/2007 (5:44 pm)
David Blake //
Our game is MMO FPS. namely can online download.
no problem on ie6, but happen a error in the middle of downloading on ie7.
namely users who are using ie7 should delete it, then they can play.

John Carroll//
tested on vista 32.
worked well.

Thanks~~
#9
01/25/2007 (10:14 am)
Just to note as it came up in a GG staff plan. That DX 10 will be in XP so I was wrong. Apologies.
#10
02/05/2007 (7:22 am)
I just wanted to state that i downloaded TGEA ms 4.2 and ran it without modifying anything and it didnt start at all in windows vista ultimate 64 bit.

It just said "TGEA.exe has stopped working"

It doesnt even open any window for it.

Im running a ati x800 with new drivers, although i doubt thats the problem.
#11
02/06/2007 (3:20 pm)
What does your console.log say?
#12
02/06/2007 (3:57 pm)
@John
You mean when downloading the engine in IE7? I haven't had a problem downloading anything in 7 unless the server on the other end crapped out or my Qwest connection decided to belly-up on me.
#13
02/06/2007 (5:39 pm)
Ok, thanks vashner for asking the obvious, i was so sure it had to do with vista
However in the console.log i found that it was missing a few cs files.
And they were actually missing, is it just my zip or did anyone else also get missing files?

It complained also that i had too old drivers :) but i guess it doesnt recognize 64bit ati drivers yet :)

Here were a the missing files for starting demo mod
--------- Loading MODS ---------
Executing demo/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.
Executing demo/client/defaults.cs.
Executing demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Executing creator/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.

Edit-----
Ok, i just realised that those files are probably autogenerated first time right?
Anyway, i think the problem might have been that i didnt install the drivers as administrator,
Vista is strange in that way, even if you have an administrator account, you still have to install some things as administrator. ( Go figure)
#14
02/07/2007 (7:34 pm)
Is Vista support going to be fixed for 1.0?


I just tried everything again with 4.2 and still seeing the same issue which is the device being lost while in use.. and then never being recovered.. so while the game itself is running, the rendering doesn't happen. as Present() is called and since the Direct3d device is invalid, it won't do anything.

Maybe it needs to be compiled against DX 9.0L or 10, even if its not "improved" upon?
#15
02/08/2007 (12:48 am)
When i was testing last time it worked on Vista x64 RC1 properly. On Beta 2 it had some NVIDIA driver issues.
Couldn't test on Vista RTM yet but i doubt that they messed up that much between RC1 and RTM.
#16
02/08/2007 (1:08 pm)
Jeremiah, are you running it on a nvidia card?

I am running mine on an ati x800, but i have only tested it yet on the waterdemo and the demo in 4.2
Did you install the drivers with right clicking and "run as administrator"
Ive noticed that some programs and drivers get very strange results if you have just doubble clicked, because that means it only installs it as your user, and even if the account is an "administrator" account it isnt really that.

The logic of microsoft seems quite strange on this part, they have tried to implement part linux philosophy with their own "touch".

If you are using an own mod i can try it out on my machine if you want.
#17
02/08/2007 (10:09 pm)
I dont use UAC so everything is installed fine and other stuff i tried was okay.. but I'm going to try RC1 this weekend and see what happens with it
#18
02/09/2007 (1:39 am)
I did find one bug that only shows in fullscreen is that the vista sidebar "flashes through", this is i think one of those aero overlay problems, can you see if you get the same effect?

I noticed that divx player has this "feature" that it can turn off vista aero automatically to be able to play video on it.

Maybe TGEA could use the same feature to turn off aero to get more performance, if aero uses much recources in the background also.
#19
02/09/2007 (7:31 pm)
I tried to run RC1 demo from the zip file and it gives the same error that Niklas was getting.

"TGEA.exe has stopped working"

I tried running our build and it loads fine, so I'm assuming I'm going to have to recompile the example exe for Vista?
#20
02/09/2007 (10:21 pm)
After some debugging and fooling around, the crash I was seeing was due to the October DX Runtime not being a normal part of Vista... Although, I would expect the engine to let me know the needed DirectX DLL isn't available, instead of just crashing... I guess I'll do some additional changes for it



It didn't lockup for me though, so I'm hoping its an RC1 thing that I can merge over
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