Game Development Community

OpenFX and Torque

by Robert Blanchet Jr. · in Torque Game Engine · 06/11/2002 (10:28 am) · 10 replies

www.openfx.org

This is a great tool. I like it better than Milkshape and I can't even model!

Even better, it's completely open source. I don't understand why no one has created an exporter for this tool yet?

Not to mention the fact that since it is open source, we could use it as a base for creating the toolset we need for Torque's model formats.

Currently it only supports the Windows platform. However they state that it does run in linux under some of the windows emulators. And that they are also in the process of developing versions for the *nix platform.

Comments, suggestions?

#1
06/11/2002 (10:33 am)
The code's a bit nasty :) and written in C. I prefer Aztec.

Phil.
#2
06/11/2002 (11:27 am)
Really?

I havn't looked at the code end of things.
I really can't see too much trouble in porting it over to an object oriented language though. With a bit decyphering if the code is really that nasty =)
#3
06/11/2002 (11:28 am)
We looked at this, and think it woudl provide a good basis for people to move forward on making a game specific 3D editor. Even if it is written in C, it has a lot of things done already, plus it is cross platform.

Jeff Tunnell GG
#4
06/11/2002 (11:46 am)
Hmmm, this looks like an interesting piece of software. However, it does have some drawbacks.

It's lacking a lot of documentation making a bit hard to wade through the source.
It is not cross-platform yet. It uses mostly winAPI calls. They are trying to develop a more abstract widget set which will run native user interfaces. However, this library (OfxUI) isn't available yet. It's still in a private cvs.
The code does compile with the winelib, but (to me at least), that's just a hack.

This project does seem to have a lot of potential, and one of its strong points is that it is GPL. I'm just worried that they are trying to reinvent the wheel by developing their own cross-platform UI, instead of using already available ones such as wxwindows. This is even more disconcerting, since GG would probably want this tool to be also available on the Mac. Plus, I'm not sure how active the development is.

That's just my opinion after scouring the web site for a little while. It still looks like a pretty good modeller tool for windows.
#5
06/11/2002 (12:42 pm)
Actually, I goofed up. We looked at K3D, which runs on both Linux and Win. It looks pretty good and is Open Source as well.

Jeff Tunnell GG
#6
06/11/2002 (1:23 pm)
Yeah, K3D looks a little bit more stable. Does anyone know if gtk+ runs on the MAC as well?

The nice thing about k3d is that it also seem quite active.
#7
06/11/2002 (1:38 pm)
Tim is looking at Aztec right now. It has a lot of promise, and is open source too.. These things ARE making progress. The last time we looked, most were unacceptable.

Jeff Tunnell GG
#8
06/17/2002 (9:19 am)
The only issue I have with Aztec is it's immense library prerequisites.

OpenFX could be built straight from the cvs checkout.
#9
06/17/2002 (10:09 am)
What library prereqs are required Bryan?
#10
06/17/2002 (10:20 am)
Well, the prerequisites are free, it's just the annoyance lies in installing the right versions properly. Yeah, it is a problem. It needs DevIL, the JavaScript lib from Mozilla, lib3ds, and some small particle library recently. It's slowly transitioning to wxWindows as well.

I was hoping to get some people together to help improve Aztec and put some Torque tools into it a few months back. So far I've just been trying to figure the thing out. =)