2d Inverse Kinematics
by Thomas Pereira · in Torque Game Builder · 01/21/2007 (10:42 pm) · 4 replies
Anyone do any work on IK animation? I'm trying to make some sort of implementation, my first time messing with it. It isn't as complex as I thought, but at the same time it is proving difficult. Wondering if anyone else has given a shot at it. Thought it would be pretty cool in regards to quickly and dynamically animating 2d characters for a platform. Anyway, comments on the theory and maybe a walk through some algorithms was my intent for this thread. I'm gonna post my take on it as soon as I get a solid script going.
-Tom Pereira
-Tom Pereira
About the author
#2
01/23/2007 (7:31 pm)
That's FK, not IK. Although with a little nudge I bet it could be adapted.
#3
-Tom Pereira
01/24/2007 (12:21 am)
Well, as a little update to this thread, I have solved my own problem. I will be posting my solution soon enough once I turn the code into something a little more user friendly.-Tom Pereira
#4
02/23/2007 (3:24 am)
Mark me down as someone interested to see your FK implementation. Dynamic animation is the way to go!
Torque Owner Joe Rossi
Indri Games