Game Development Community

Linux cvs?

by Charles B · in Torque Game Engine · 01/21/2007 (3:15 pm) · 6 replies

Is there still a cvs for Linux?

#1
01/22/2007 (6:15 pm)
Do you mean one provided by GG ?

If so, no, they've eliminated all outside general access to cvs or svn, or so everyone says in the private general and/or engines forums.
#2
01/29/2007 (1:15 pm)
I bought Indie version of Game Engine for $150, I am stuck in the process of installation in Linux (Suse 10.1) as I got errors.

On SDK I tried:

make -f mk/configure.mk OS=LINUX COMPILER=GCC4 BUILD=RELEASE

make

I got errors:

Compiling collision/convexBrush.cc
In file included from ./interior/interiorMapRes.h:9,
from ./collision/convexBrush.h:12,
from collision/convexBrush.cc:1:
./dgl/gTexManager.h:428:26: warning: no newline at end of file
./collision/optimizedPolyList.h:37: error: extra qualification 'OptimizedPolyList::Poly::' on member 'Poly'
make[1]: *** [..GCC4.RELEASE/collision/convexBrush.obj] Error 1
make: *** [default] Error 2

Can some one suggest me how I can get rid of this error.
#3
01/29/2007 (1:27 pm)
Its already been anwsered in a previous post.
#4
02/22/2007 (7:31 pm)
NO CVS!!! How the heck do you contribute code or download the head!?!?
#5
02/23/2007 (4:26 pm)
You contribute code on the forums and you don't download HEAD. We moved to an internal Subversion system for version control and haven't had HEAD exposed to the general public in almost 2 years.
#6
02/23/2007 (5:04 pm)
I guess I just missed when we switched over. I always liked CVS. The end of an era I suppose... Is there a way to download older versions somewhere?