How to create your own sprites
by Steven Barrion · in Game Design and Creative Issues · 01/21/2007 (8:43 am) · 2 replies
Hello to everyone out there I'm trying to create my very first fighting game on Troque 2-D, but I want to be original with everything. That means characters, combos, and backgrounds I look all over the internet, but I can't find a simple tutorials on how to create your own sprite sheets if anyone can give some tutorial spots up I would be very happy.
About the author
Torque Owner KrisL
Creating 2D game sprites covers two and a half skills that should be combined.
The first one is classic 2D animation. There are two excellent books that will teach you the basics.
The Animator's Survival Kit by Richard Williams (great!!!)
Character Animation in 3D by Steve Roberts (a good addition)
The second one is Pixel Art. You should have some painting skills.
Well you don't have to be a second Da Vinci but the basics like Colour Theory,
Proportion, Lighting and Shading should be learned.
I don't know any good book reffering Pixel Art, but there are a lot of tutorials in the web
Game Sprites Archive a lot of references
Derek Yu's Pixel Art Tutorial
Mark's Pixel Art Tutorial
So You Want To Be A Pixel Artist? by Tsugumo
a lot of Pixel Art tutorials at Pixeljoint
GraphicsGale is a good program for making Sprites
And the last half is to look at the "Torque Game Builder Documentation - Image Maps"
Here you can find quite good information about how Image Maps work.
best regards