need some help on running animation
by Tim Lei · in Artist Corner · 06/10/2002 (8:06 pm) · 3 replies
Hi, everyone! I need some help on creating the running animation. Now I am able to export my charcter and play the root animation in the game. But I have difficulty doing running forward animation.
1. I use CS's footstep to create running animation. When I export the running sequence, and play the running sequence in the game, the whole character's position is running in the air instead of running on the ground, and it faces the wrong direction, i.e it faces left instead of forward when running. I check my max file and don't see anything wrong with the direction. Any suggetion what goes wrong?
2. If I want to make running by just animating the lower body, as the exporter documentation suggests, how should the .cfg file be written? I am using the conventional biped system to create my character, have dummies: cam, eye, mount0, unlink. My problem is that I don't quite understand what are the nodes I should hide in the .cfg file.
Thanks for your help!
1. I use CS's footstep to create running animation. When I export the running sequence, and play the running sequence in the game, the whole character's position is running in the air instead of running on the ground, and it faces the wrong direction, i.e it faces left instead of forward when running. I check my max file and don't see anything wrong with the direction. Any suggetion what goes wrong?
2. If I want to make running by just animating the lower body, as the exporter documentation suggests, how should the .cfg file be written? I am using the conventional biped system to create my character, have dummies: cam, eye, mount0, unlink. My problem is that I don't quite understand what are the nodes I should hide in the .cfg file.
Thanks for your help!
About the author
#2
You need to hide some nodes if you dont want the top of the player to be animated while you run. Just include all of the nodes above the waist on the biped under the neverExport list or whatever.
06/21/2002 (10:49 am)
Uh, not sure about your second answer there anothony. You need to hide some nodes if you dont want the top of the player to be animated while you run. Just include all of the nodes above the waist on the biped under the neverExport list or whatever.
#3
06/21/2002 (11:15 am)
Josh is right . . .the nodes would be biped's bones
Associate Anthony Rosenbaum
2)Don't worry about .cfg file you will do blending with the show tool.